Recorded well over three years ago, this video still reigns as the best 3rd Strike Makoto combovid ever made. It’s also one of the more stylish single-character exhibitions around.
highlights:
SF3:3S Makoto triple s.HP juggle (via dashpunch feints) at 1:20, Makoto sextuple j.HP at 1:48, Makoto extreme side-switch jab juggle at 2:19, Makoto kicking Akuma in the head really hard at 2:55, Makoto Taunt links at 3:21, Makoto kicking Twelve in the head really really hard at 3:35, and the dopest Makoto combo ever at 3:42
combos and editing by Goryus
soundtrack: Road of Major – Play the Game
originally released on April 1st, 2007
wow, very impressive one!, does the author provide a direct download link? or is hosted in any site? i really want it.
Even if there was, it’s long gone by now. Sadly, that’s how it goes with these old videos. I guess even three years is too much.
And if there’s no official link for me to post, then it’s not a good idea for me to look for alternates or mirrors. I don’t want to deal with possible viruses, or worse – possible alterations to the original file. It’s sad, but some people actually edit combovids without permission and try to act like they made it.
Although these combos are really great and all, I do get annoyed by the enormous amount of 3s combos out there that put their dummy at 99% stun by default. I mean, I get it, you can do really crazy combos otherwise impossible when the dummy is stunned. But 100% combos of a first hit dizzy are in practice impossible, because an opponent will never have that amount of stun, with a full lifebar.
So really, how is that different from using a cheat to make your opponents healthbar longer or something?
Um, i don’t know, but that doesn’t seem so bad. I mean obviously they’re not true touch-of-death combos, so i can see why you’d get annoyed if you thought that was the focus of this video, but it’s really not. Things die when they get close to Makoto. Most of the post-dizzy enders in this video are included as a formality.
The real substance of this video is the parts of those combos where the opponent’s Stun gauge is full. When that happens, normal move juggles don’t cause them to flip out and you get +1 frame advantage on the ground.
Most of this video is meant to showcase crazy combos she can do with those bonuses. The post-dizzy stuff is usually one semi-interesting link to end the round; usually not too important. You can ignore it if you like.
If the option to start with 99% stun didn’t exist, all of these combos would start off with a bunch of command grabs to get the stun bar all the way up. The core of the video would be the same. Basically the only thing that would change is the presentation.
So i don’t really see a reason to get annoyed by it, unless you think it’s unfair that this video looks too good with 100% combos everywhere which it didn’t “earn.” But at this point in 3S’ lifecycle, what does it matter? How many people out there are trying to make an “honest” Makoto video and cursing this video?
I mean, i’m not saying you’re wrong. Just saying it is what it is and it’s not that big a deal. And it’s in the game, so it’s not a cheat. You don’t have to worry about it messing up the game engine like external cheats sometimes do.
Right well, with Makoto you could at leat ‘formally’ setup the situation where you’d do big combos after stun. But there’s a whole bunch of characters that simply don’t do enough stun without doing massive amounts of damage, so for them in practice the combos would be impossible.
I kind of like the idea that technically a combo could be possible in a real match, even if the means to set it up would be pretty absurd. Those 99% stun combos are actually impossible to occur in a real match.
But I guess it’s a matter of opinion. And I’m not really sure what my own opinion on it is. On the one hand I’d hate to see them give up these great looking combos, on the other hand I feel like these combos should work in a real match, which just is not the case for a lot of 3s combos you see these days.