What’s the best shortcut to making an entertaining fighting game speedrun? Find a character with a damaging yet highly impractical attack, and spend most of your time trying to land it. You can’t ask for a more perfect example of this principle than Makoto’s Fukiage (up-punch).
highlights:
SF3:3S Makoto midscreen double SA2 at 2:00, Makoto single-parry vs four basketballs at 7:49, Makoto Fukiage exhibition at 9:07, and Makoto final round shenanigans vs Gill at 11:58
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gameplay by DevilAzite
released yesterday, February 28th, 2011