There haven’t been many (Any?) item-oriented combo videos yet, so I thought I’d give Freeze Missile a shot. Every character can achieve some stylish combos by making use of it, but I had to stick with Toro for this one.
notes:
All combos were performed by hand. All combos are only possible with the use of the Freeze Missile item. Pretty much anything can combo into super when under the effect of Freeze Missile, so I didn’t include any combos into super. Due to the use of sleep in several of the combos, Attack Display was left on to make it easier to distinguish AP gain from sleep from AP gained from attacks.
combos and editing by Shinryu
transcript:
For the single stance combos, no mention of stance is mentioned in the inputs. For the combination combos, I put the stance in parenthesis when a switch was made. Most combos are links, but there are some cancels. The notation used is “xx” for a regular cancel (Simply canceling one attack into another) and “sc” for a stance cancel (Canceling the stance change attack with any Triangle attack).
Justice Toro
0:05 Freeze Missile, D+Triangle, j.Square xx j.Triangle, j.Triangle, j.Triangle, j.F+Triangle, Double Jump, j.F+Triangle
150 AP. The idea of this combo was to demonstrate the increased wall bounce potential.
0:17 Freeze Missile, Crouch, U+Circle, U+Circle, Double Jump, U+Circle, Double Jump, j.U+Circle, U+Circle, j.U+Circle
135 AP. The U+Circle will whiff if you don’t wait a moment for the opponent to begin rising again, so I took the moment to use Toro’s crouch to taunt a little.
0:30 Freeze Missile, Crouch, D+Triangle, Crouch, j.U+Triangle, Crouch, Double Jump, j.U+Triangle, Double Jump, j.U+Triangle, Double Jump, j.Square (Behind) xx j.F+Triangle
155 AP. The thought here was to land repeated ceiling bounces, as well as use Toro’s crouch to taunt on multiple occasions.
Torobi the Kat
0:42 Freeze Missile, F+Square, F+Triangle (Whiff), F+Square, F+Triangle (Whiff), j.F+Square, F+Triangle (Whiff), j.F+Square, j.Triangle
151 AP. Torobi can play catch with himself.
0:54 Freeze Missile, D+Triangle, D+Triangle, D+Triangle, D+Triangle, Crouch, D+Triangle, D+Triangle, U+Square, j.Triangle
151 AP. Normally Torobi’s D+Triangle has almost no combo potential, but with the frozen state, it can accomplish a lot. After the fourth one, you need to wait a moment or else the next will whiff; might as well take the opportunity to crouch.
1:07 Freeze Missile, Circle, F+Circle, U+Square, Circle, F+Circle, U+Square, Circle, F+Circle, U+Square, Triangle
181 AP. If you’ve really got extra time, sleeping in the middle of the combo may be the more effective way of taunting.
Oni Toro
1:21 Freeze Missile, j.U+Triangle xx j.DB+Triangle (Whiff), j.U+Triangle xx j.DB+Triangle (Whiff), j.U+Triangle xx j.DB+Triangle (Whiff), j.U+Triangle xx j.DB+Triangle (Whiff), j.U+Triangle xx j.DB+Triangle (Whiff), j.U+Triangle
131 AP. By making sure the j.U+Triangle is always canceled into a whiffed j.DB+Triangle, you avoid the majority of the AP gain. This allows you to rack up a large number of hits for Toro.
1:35 Freeze Missile, Triangle, j.Triangle, Triangle, j.Triangle, Triangle (Mid), Triangle (Max), Double Jump, j.Triangle (Max)
155 AP. Pretty much any form of Oni’s Fiery Mochi can be strung together.
1:47 Freeze Missile, j.Circle xx j.D+Triangle, Circle xx U+Square, j.Circle xx j.D+Triangle, U+Square, D+Triangle
165 AP. Torobi isn’t the only who can benefit from some mid-combo naps.
Combination
2:00 (Justice) Freeze Missile, F+Circle (Torobi), D+Circle (Oni) sc Triangle, F+Circle (Torobi), D+Circle (Oni) sc Triangle, F+Circle (Torobi), D+Circle (Oni) sc Triangle, F+Circle (Torobi), D+Circle (Oni) sc Triangle, F+Circle (Torobi), U+Circle (Justice) sc F+Triangle
155 AP. 10 stance changes in one combo.
2:12 (Torobi) Freeze Missile, j.D+Circle (Oni) sc j.D+Triangle, DB+Square, F+Circle (Torobi), U+Circle (Justice) sc Triangle, D+Triangle, D+Circle (Oni) sc Triangle (Max)
155 AP. Freeze Missile gives you enough time to change sides as you please, and even charge up attacks where it would normally not be an option..
2:25 (Justice) Freeze Missile, Circle xx Square, j.D+Circle (Oni) xx j.D+Triangle, F+Circle (Torobi), U+Circle (Justice) xx F+Triangle, F+Circle (Torobi) sc F+Triangle (Whiff), Crouch, j.Triangle
171 AP. As if sleeping mid-combo wasn’t insulting enough, Toro can gleefully watch his opponent fly by before finishing the combo.
soundtrack:
PlayStation All-Stars Battle Royale – Franzea BGM
released today, February 1, 2013