Comments on: SSF2TR Shin Akuma Exhibition by N00b_Saib0t https://combovid.com/?p=1299 Street Fighter Combos, Tutorials, Matches, Screenshots, and Strategy Guides Thu, 23 Sep 2010 05:49:29 +0000 hourly 1 By: n00b_saib0t https://combovid.com/?p=1299#comment-416 Thu, 23 Sep 2010 05:49:29 +0000 https://combovid.com/?p=1299#comment-416 On ST revival you mean? Yeah, it grabs out of block stun. Its a very brutal move when used right. I kinda enjoy abusing it against the CPU, as a matter of fact my exact words to Maj on how I got the idea to make this video is that “its fun to fuck start the computers face as shin akuma” :p

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By: onreload https://combovid.com/?p=1299#comment-415 Thu, 23 Sep 2010 01:30:15 +0000 https://combovid.com/?p=1299#comment-415 It was I – I thought it was only in HSFA’S Blue-ISM…that’s sad that it can work out of blockstun, haha…n00b have you tried connecting it out of blockstun?

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By: n00b_saib0t https://combovid.com/?p=1299#comment-414 Thu, 23 Sep 2010 01:21:28 +0000 https://combovid.com/?p=1299#comment-414 Someone pointed that out on my youtube, it even works that way on HSFA apparently. Blue-ism super cancel combos apparently work.

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By: jchensor https://combovid.com/?p=1299#comment-413 Wed, 22 Sep 2010 20:23:30 +0000 https://combovid.com/?p=1299#comment-413 Just as a bit of trivia: Alpha 3’s Shin Gouki’s Raging Demon behaved the same. It could grab not only out of Hit Stun but out of Block Stun, too!! So Low Roundhouse into Demon was inescapable if you blocked the Sweep. Also, he could knock you down and do a Meaty Raging Demon that you couldn’t even jump away from. It would grab you the very first frame you got up off the floor and would beat most reversals, too.

Needless to say, it was very unfair. LOL!

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By: n00b_saib0t https://combovid.com/?p=1299#comment-411 Wed, 22 Sep 2010 17:56:54 +0000 https://combovid.com/?p=1299#comment-411 yeah, i realized 18 hit combos were used quite a bit too, but since they were both good and new i figured 3 hits into super was acceptable.

also, i found another link using the air fireball hit stun but i couldnt really do anything with it. the CPU shin akuma has canceled far st.HP into fireballs against me, and i’m 99% sure i’ve seen it done in old school super turbo, but player shin akuma in revival doesnt seem to be able to cancel it. c.MP->far st.HP works though.

also c.MP->c.HK is a legit link with no air fireballs needed but this isnt CvS2 and you cant juggle after the sweep :p

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By: Maj https://combovid.com/?p=1299#comment-410 Wed, 22 Sep 2010 08:07:29 +0000 https://combovid.com/?p=1299#comment-410 In reply to n00b_saib0t.

That combo was awesome even before the air Hurricane Kick!

Btw it took me a minute to figure out that those “10 Hit Marvelous” combos are actually 18-hit combos with the middle line blurred out. Kinda funny how many of them there were too; by far the most frequently occurring number in the video.

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By: Remxi https://combovid.com/?p=1299#comment-409 Wed, 22 Sep 2010 07:56:11 +0000 https://combovid.com/?p=1299#comment-409 Very cool.

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By: n00b_saib0t https://combovid.com/?p=1299#comment-408 Wed, 22 Sep 2010 03:33:08 +0000 https://combovid.com/?p=1299#comment-408 I didn’t realize this was gonna go up so quick. Also, I’m flattered that someone who regularly blows our minds considers something in my vid to be “insanity”.

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