Comments on: Shoto Hitbox Case Study https://combovid.com/?p=4711 Street Fighter Combos, Tutorials, Matches, Screenshots, and Strategy Guides Fri, 01 Apr 2011 22:01:04 +0000 hourly 1 By: jchensor https://combovid.com/?p=4711#comment-1817 Fri, 01 Apr 2011 22:01:04 +0000 https://combovid.com/?p=4711#comment-1817 What’s most fascinating to me is the Alpha 3 box. I used to wonder what change was made that made Crouch Strongs such good anti-air, and I always assumed it was wonky hit boxes on the Crouching Strongs. Now I see that’s it’s entirely because of the nerfed Jumping Hit Boxes. And I wonder if they did that due to A3’s higher frequency of air-to-air fights, and for things such as, post-Flipping, characters fall faster so they had to weaken the Hit Boxes so they weren’t too dominating. It’s very fascinating.

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By: XSPR https://combovid.com/?p=4711#comment-1815 Wed, 30 Mar 2011 12:37:21 +0000 https://combovid.com/?p=4711#comment-1815 Awesome error1, good report!

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By: Unessential https://combovid.com/?p=4711#comment-1813 Tue, 29 Mar 2011 19:27:36 +0000 https://combovid.com/?p=4711#comment-1813 Oh, so THAT’s why Ken is top tier in puzzle fighter =p Wonder how Donovan’s box and shin akuma’s Boxes look in that game. xD

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By: error1 https://combovid.com/?p=4711#comment-1812 Tue, 29 Mar 2011 08:33:42 +0000 https://combovid.com/?p=4711#comment-1812 if you couldn’t tell, the last one is a joke, that game obviously has no use for hitboxes

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