Comments on: Five Questions with Justin “JWong” Wong https://combovid.com/?p=4048 Street Fighter Combos, Tutorials, Matches, Screenshots, and Strategy Guides Sat, 06 Oct 2012 07:03:01 +0000 hourly 1 By: Seizya https://combovid.com/?p=4048#comment-3231 Sat, 06 Oct 2012 07:03:01 +0000 https://combovid.com/?p=4048#comment-3231 In reply to onreload.

Late, but I’ll answer this since not many have played both and I’ll just skip the silly reasons to go straight to the serious reasons.

1. In “MD III”, you only have to line up 3 balloons of the same color vertically to clear a section. In “MIE”, you need to do a lot of connecting to make 2 500 yen coins disappear.

2. Related to the first point, you’re able to attack/combo quicker in “MD III”. Not so in “MIE”.

3. “MIE” doesn’t carry reasons to pick one character or another in regards of attack patterns. “MD III” does. (Characters like the Fool give your opponent big clutters that are easy to counter with while characters like High Priestess don’t provide many balloons for your opponent, but do provide difficulty regarding set ups.)

]]>
By: Ultima https://combovid.com/?p=4048#comment-1623 Fri, 04 Feb 2011 12:59:09 +0000 https://combovid.com/?p=4048#comment-1623 Yeah, I’m going to have to call bullshit on the “mashing” bit. I played against Jwong in MvC1 when he was just still Fat Asian Kid #176 in CTF, and while he wasn’t as strong fundamentally as, say, Eddie Lee (I could actually win matches against Jwong then), he was still the first person to hit me with War Machine’s ground Smart Bomb infinite against my Gief. I refuse to believe that he went into MvC2 as a masher – maybe he was getting used to how the game worked, but an actual “masher” is way too much of an exaggeration.

]]>
By: Maj https://combovid.com/?p=4048#comment-1622 Fri, 04 Feb 2011 03:43:56 +0000 https://combovid.com/?p=4048#comment-1622 In reply to INFINITE LIGHT.

Wow, that’s a very in-depth analysis. Thanks for sharing that!

]]>
By: thecore https://combovid.com/?p=4048#comment-1621 Thu, 03 Feb 2011 23:17:23 +0000 https://combovid.com/?p=4048#comment-1621 Ever since I saw that amazing match between Justin and Daigo some odd years ago, I’ve been following him. He is definitely one of the more popular faces of fighting game competitions.

]]>
By: darcontek https://combovid.com/?p=4048#comment-1620 Thu, 03 Feb 2011 19:33:32 +0000 https://combovid.com/?p=4048#comment-1620 I think when you start something very young just as Justin did, you’re bound to become a master of it. And since Justin was one of the last “arcade warriors” and spent his youth in arcades, I believe thats why he is still (even though not lately) dominant.

http://www.youtube.com/watch?v=avjPR8I9xEM

This is a video of Jackie Chan, saying whatever you do, do it when you’re young.

]]>
By: INFINITE LIGHT https://combovid.com/?p=4048#comment-1618 Thu, 03 Feb 2011 16:49:29 +0000 https://combovid.com/?p=4048#comment-1618 I enjoy these. What I look for in them is the mindset and the thought process behind the high level players. In the end it’s the way you think and it will always be the way you think and nothing else. Then from thinking that way in a prolonged period of time you develop the very thought processes yomi level until people start calling you a “genius”. But it’s always common sense to a genius.

So from my specific perspective, Justin Wong gave some pretty good advice pointed out a couple good things.

1. He started off as a button masher and went from there. He said it himself that breaking the habit was hard. but clearly, how hard it was to break bad habits was not an indicator of his overall end potential. That is key.

2. He was in a highly competitive environment where he had the match the energy of those around him. He took advantage of this and traveled and learned various styles and such.

3. Like most people he felt that the beginning was combos and moves. But the beginning is not there, it will never be there. The beginning is at the beginning. Thanks to the people around him they were able to direct him or he was able to direct himself through their example to the true beginning of the games logic and he was able to simply follow it from there. how many of us lose to justin wong simply because he spots a weakness in a base fundamental that he has long since tighted up?

4. He had a clear cut goal: He said he was going to be the best. not a top player. not a respected player. but the best. that’s very important.

5. He trained himself not to do random moves. There are some people who have been playing fighting games for years and they still throw out random moves that pros punish. wake up ultra when their is no mind game behind it, unsafe stuff at the end of the game when you both have low health, incomplete meter watching of your opponents various meters. Barebone basics like this completely unmastered but other “high-level” concepts known? From what he’s saying, he got rid of this quite early in his gameplay. probably out of the force of neccessity put on by him by his competitive environment.

6. The direct advice that he gave: “So it really comes down to patience/dedication and thinking outside the box, because who would ever expect Rufus to have footsies?”
yes you know this already. but how patient are you exactly? and how much do you do something in battle and you and your opponent realize that it was outside the box and creative?
“because I want to encourage people not to complain about their characters. There will always be tiers in any competitive game, so all you can do is just work hard.”
complaining just doesn’t sound bad it hurts your game.
“Yes there are tiers but I think it might not matter since almost every character has fewer limits, meaning you can basically do anything you want. If you think it, most of the time, it could happen.”
don’t just take this at face value look into the meaning of this as you play mvc3 on the fifteen and obtain your own meaning from it and conclude that it is true or not.

” I hope the MVC2 scene will carry over to MVC3. But be warned that even if you’re a top MVC2 player, you’re not guaranteed to be godlike at the game. The game clearly does not play as close to MVC2 as everyone thinks it does.”
I agree, we had a fight club here in chicago. first 300 even though i got there late. cut line and still got the grown and sexy capcom shot glasses.
“Sometimes you have to get with the times, simple as that.”
Yo not complaining and just accepting what’s there stops you from looking at the past and starts you looking at the now. the sooner you start looking at whats now the sooner you can start moving towards the future. This is extremely significant. If this isn’t? Then what is?
“I expect players who know how to play fighting games will be my toughest opponents. Just a one-game player will be less of a threat. MVC3 is made for people who can adapt in a fighting game, so I hope to see 100x more players than SSF4 has.”
My speculation is that since every fighting game emphasizes something that the other game may emphasize but not to that extent of the other but following the logic of the one will help you see how to flesh out the logic of another it will help you flesh out that subject in the game that does not have that it much. So all you have to do is look at every aspect of the game and follow its logic to it’s end. And then theres the obvious meaning of knowing how to playing fighting games and the mindset of it.

People see their potential in the reality of you. See your potential in jwong’s reality. Don’t see your inadiquacies and a level that you can never possibly reach under any circumstances. Don’t see sort of intelligence level that transcends yours. Don’t see everything you lack. See everything you can become.

]]>
By: onreload https://combovid.com/?p=4048#comment-1615 Thu, 03 Feb 2011 03:22:28 +0000 https://combovid.com/?p=4048#comment-1615 Good stuff. Justin was the first player I heard of when I was getting into fighting games, and most of the people I talked to had pretty negative opinions of the guy…However, over the years, reading interviews and listening to commentary, I think it’s that people get the wrong idea because he’s not afraid to rank himself; he might not always be right, but c’mon…he started as a arcade Marvel player, you need to build confidence.

Also, one time, he walked away from a CvS2 machine, and I was like, “Hey, is it cool if I take over?” and he was like “Sure.” So…there.

Reading his bits on not wanting to use popular characters, “tier-whoring,” etc…makes me wish he had used Dudley/Makoto/Ryu/Urien instead of Chun during 3S days…and just for any puzzle game players, please explain to me why Magical Drop 3 is in any way better than Money Puzzle/Idol Exchanger.

]]>
By: Maj https://combovid.com/?p=4048#comment-1614 Thu, 03 Feb 2011 02:50:34 +0000 https://combovid.com/?p=4048#comment-1614 Photos hijacked from jchensor’s archives. Thank you sir!

Btw in case it’s not clear, i’m totally a JWong fan – even though he kind of beat down all my West Coast heroes back in the day. And i still shake my head every time i think about all those Storm/Sentinel DHC’s that Viscant dropped against him the first time they met in tournament.

But i’m a fan of Justin’s game, and i only asked those questions about character selection, etc. to make the case that he should be more popular. I just think he would’ve gotten there much sooner if he had gone all-in with an underdog rushdown character – like Makoto in 3S or something.

]]>