Comments on: KoF2k2UM Goro Bug Tutorial by K’rows https://combovid.com/?p=794 Street Fighter Combos, Tutorials, Matches, Screenshots, and Strategy Guides Thu, 18 Nov 2010 00:27:15 +0000 hourly 1 By: Maj https://combovid.com/?p=794#comment-260 Thu, 18 Nov 2010 00:27:15 +0000 https://combovid.com/?p=794#comment-260 I just got a chance to ask K’rows if he uses tool-assistance, and his answer was that he doesn’t mind tool-assisted videos but he never learned how to use those methods so all of his combos are done by hand. However he did say that “maybe some KCA members used Kawaks macro.”

So i’ll take his word for it and add the “manually executed” tag to K’rows’ solo videos from now on.

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By: SofaKingAC https://combovid.com/?p=794#comment-259 Sat, 11 Sep 2010 22:53:02 +0000 https://combovid.com/?p=794#comment-259 From my testing (thank God for MacroLua), it doesn’t work on vanilla 2002 (Neo-Geo, haven’t tried PS2 port), which is disappointing, because it’s a very intriguing bug.

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By: Don Vecta https://combovid.com/?p=794#comment-258 Sat, 11 Sep 2010 20:37:47 +0000 https://combovid.com/?p=794#comment-258 Not sure yet, lemme give it a go, though. I guess my biggest bet is that only works on this version since it’s easier to cancel a hcb x2 DM from a qcb K but I’ll still experiment on vanilla 2002.
Also, if someone can try it on 2002UM Tougeki? To see whether they repair it or not.

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By: Maj https://combovid.com/?p=794#comment-257 Sat, 11 Sep 2010 18:10:50 +0000 https://combovid.com/?p=794#comment-257 In reply to Don Vecta.

Thank you sir, that clears everything up. The “ghost attack” part sounds interesting. I bet we’ll see more glitches involving that in the future.

So is this exclusive to 2k2UM or does it work in the original KoF2k2 as well?

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By: moonburn https://combovid.com/?p=794#comment-256 Sat, 11 Sep 2010 15:48:12 +0000 https://combovid.com/?p=794#comment-256 In reply to moonburn.

@Maj: No worries. Thanks for the chance to brush up on my Korean and actually use it for something!

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By: Don Vecta https://combovid.com/?p=794#comment-255 Sat, 11 Sep 2010 11:35:15 +0000 https://combovid.com/?p=794#comment-255 I’ve confirmed it and yes, it works.

Pretty much the settings you can do first is to put the dummy in All guard (just to know when the bug gets activated, but I guess can be done without it), and yours without any stock so the bug can be activated.

Then close to the opponent perform qcb B (or D, I use B) and immediately buffer a hcb x2 A (or C) DM. Notice that you must not have stock so no DM can be pulled out.

If a weak punch comes out BUT hits the dummy, then the first bug it’s activated: Every normal attack will land regardless it is trying to block.

Now, with the first glitch activated you must do it again: close qcb B > hcb x2 A DM (without stock).

Then try to perform any sort of grab, if it whiffs, then the second glitch has been activated.

Notice that no normal grab, command grab, special grab or DM/SDM will connect. The HSDM will only hit the earthquake shake and Daimon will dash towards the opponent but as soon he’s close to the dizzy dummy he’ll stop and he’s free to continue the combo.

An interesting fact is that you perform a second HSDM it will hit the dizzy opponent but Daimon will not dash towards it again. And after 10 seconds it will shake off the dizzy by a ghostly attack that causes no damage and has no juggle property (you can’t follow up when the ghost attack hits).

Notice that both glitches can’t be done separately. In order to make the no grab gltich you must have the no block glitch first.

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By: Maj https://combovid.com/?p=794#comment-254 Sat, 11 Sep 2010 07:25:05 +0000 https://combovid.com/?p=794#comment-254 In reply to moonburn.

Thank you sir! That helps a lot. Now we just need someone with the game to double-check it and fill in the blanks. Progress!

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By: moonburn https://combovid.com/?p=794#comment-253 Sat, 11 Sep 2010 02:53:32 +0000 https://combovid.com/?p=794#comment-253 I’m not familiar with KoF, so forgive me if some of the game terminology is off.

0:00> If you do the bug correctly, all of Daimon’s basic attacks will be unblockable. However, if you use a special or super move, the bug is cleared (no longer in effect).

0:08> Regular and command throws connect naturally despite All Guard.

0:16>Unblockable

0:18> Command: QCB+LK or SK then HCBx2 LP or SP

0:22> Same as 0:00

0:32> Entering the MAX command when MAX has not been activated.

0:38> If a close weak punch comes out after a short roll, you did the motion wrong.
0:38> If you see a neutral pose after a short roll, you succeeded.

0:41> If the bug succeeded, Daimon’s regular and command throws can’t connect.

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