Street Fighter 4 series – ComboVid https://combovid.com Street Fighter Combos, Tutorials, Matches, Screenshots, and Strategy Guides Sun, 10 Jul 2016 23:32:41 +0000 en-US hourly 1 Ultra Street Fighter IV: Oni Stylish Combo Video 23 By Cjbqulix https://combovid.com/?p=8856 https://combovid.com/?p=8856#respond Tue, 26 Jan 2016 22:48:11 +0000 https://combovid.com/?p=8856 Continue reading ]]> The next entry in my faceted c.c.v series is here featuring the true raging demon oni! A lot of super tight links, meaty setups, and unorthodox combos into ultra are shown off in the fast paced monstrous combo video! Please be sure to stay tuned for my final combo video covering the rest of the cast before I move onto SFV to make video from there! Without further ado, please enjoy!

Music is: slushii-destiny

Released: 1/26/2016

Combos and Editing by Cjbqulix

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USFIV: “Last Goodbye” by Doopliss https://combovid.com/?p=8848 https://combovid.com/?p=8848#comments Tue, 05 Jan 2016 19:03:20 +0000 https://combovid.com/?p=8848 Continue reading ]]> So this is it, this is the end. In just over a month SFV will be released, and the era of SFIV will be over. I’ve had a blast working with this game, it’s hard to believe it’s finally over. I want to thank everyone watching this, everyone subscribed to my channel, and everyone who made the game what it is today for this marvelous time!

Highlights:
Decapre corner-to-corner at 0:52, Rose mid-combo Super at 2:06, Adon getting 3-hit combo’d in his own combo at 2:50, Guile U1 link at 3:36, Dee Jay LK Sobat to U2 at 6:01.

Combos and editing by Doopliss.

Released today, January 5, 2016

Transcript:

Intro – The intro consists of 8 combos created to sync with the music. I calculated that the song had one beat roughly every 42 frames, with the 4th and 8th combo having one extra hit 21 frames before what’s the 1st note in the other combos. The issue with this is that most grounded moves do not have enough hitstun for this tempo, and the Focus Attack tends to be a tad too slow with all its hitstop and the dash, so that’s why it’s mostly juggles. Some quick notes about the combos: C.Viper uses meterless FADC to dash out of the EX Seismo (Which is performed by Super Jump Cancelling into FA). In the Gouken combo I use Seth’s j.d.MK to bring his hurtbox down, allowing the projectile to hit him that high up (Might be unneccesary, didn’t check tbh). For Seth’s 2nd combo, counterhit cl.HP comboes into EX Tanden, and then I had to hit sweep on the last possible frame to stay on beat. It’s only a 2-hit combo since EX Tanden deals 0 damage and 0 damage hits do not add to the combo counter.

0:16 – This is an evolution of my Akuma combo in “Gotta Patch ‘Em All!”. In this version, I started with two air fireballs to keep the stun down, then I spaced myself so that s.HK hit meaty on the 2nd hit, allowing me to link s.HP (This was based on the hit-animation Abel went into form the 1st hit, which in turn depended on how he reacted to the previous hit, meaning it took a lot of trial and error). In the start you can see Abel crouch briefly, that’s to make sure his standing animation doesn’t move him out of range for the first projectile.

0:52 – In this combo I use E.Honda’s crouching medium attack reelback to bounce him off Decapre’s U1, while I walk or dash forward with Decapre to keep his main body out of the projectile while hitting him to keep the combo going. You can jump cancel EX Break after charging for Spiral Arrow, and then quickly input the rest of the move, allowing you to combo it in this fashion.

1:08 – Here’s a Dhalsim combo following the same concept as the Decapre combo before it. Dhalsim’s U1 has fewer hits, but it also has more hitstun per hit, allowing for some very slow moves to connect, like his air drills. I then use an EX Yoga Fire, that gets spaced out because of Honda’s reeling animation, to set up for a meaty c.MK slide, which combos into s.LP. Finally I use the KO to be able to juggle EX Yoga Blast after b.MK, which would otherwise cause a reset.

1:21 – Large characters tend to get hit in this way by Honda’s HP HHS, allowing him to link multiple in a row. Hugo is not the optimal dummy for this, but the main focus of this combo is the juggle possibility after Sumo Splash. You have 9 frames to juggle with something, which allows you to land EX Headbutt and EX Splash. Sadly U1 starts up in 10 frames. I messed around with several characters, but couldn’t fine one that allowed you to juggle with U1.

1:35 – If Rufus juggles Poison, he has enough time to juggle with U1 without FADCing, since she gains a lot of height and tends to land later after high launches. Oh Poison, how I love your wonky juggle properties. For some reason the post FA divekicks would miss/cause a reset sometimes when I ran this script, either it desynched or something messed up my spacing ever so slightly. I’ve noticed inconsistencies with EX Galactic Tornado before, so there might be some kind of random aspect to the move.

1:54 – Just an interesting juggle into super for Vega. Based on how it looks, one might think he could’ve comboed into it this way before they added the launcher hit to the rising part, but before then the move was a true grab, so you could never combo into it outside of stun or maybe FA trades.

2:06 – Way back, Eternal discovered a way to make the final hit(s) of Rose’s super to whiff on Sakura. I took this concept, applied some very specific spacing, and found this interesting combo featuring U2.

2:17 – Seth’s EX Tanden has a special propery. During its active frames, the Juggle Counter of a juggle opponent will be forced to 0, even if the move doesn’t connect. It shares this property with a few supers and ultras (Like Dhalsim’s Super, Fei Long’s Super and U1, and Gen’s Crane Super and U1), but to my knowledge its the only special move with the property. Anyhow, that’s how I could juggle into U1 from a Sonic Boom.

2:34 – Newsflash: Yun’s EX Palm deals a lot of damage and stun :P
On that note though, I can’t say I’ve ever seen anyone combo into divekick this way. I used the following reset to land a meaty c.HP, finishing up with a small, meterless combo.

2:48 – I’ll just say it: Timing the moves during this combo was a nightmare. I just played around with the frames until I got it to work, since it insisted on hitting me 4 times after trading with the RFA, which wouldn’t give me enough U1 hits to trade with for the rest of the combo. That’s what you get for testing stuff by hand using training mode save states first I guess. I also hade to delay every move as much as possible for Decapre’s U1 to disappear before it could hit Adon during his own U1.

3:07 – It finally happened, Dan was able to combo into his super, fully scaled down to 10%, without using trades, FAs or stun. This is something I’ve been wanting to do since I made the “Super Weak” combo challenge back in 2011. For the super to land, I had to do a delay super cancel from his HP Koryuken (as in, cancelling it on the fery last frame, allowing hitstop to end one frame before the cancel occurs).

3:19 – I did mention Honda’s crouching medium reeling animation, right? Not only does it send his body back a lot, allowing projectiles to hit later than usual, it also moves him forward a lot during the end of it, allowing you to link a large amount of mediums in a row. The projectile after the reset is not a meaty, but if it’s blocked you can land j.HP or a crocuhing kick as a block string, acting as a 50/50 mix-up.

3:30 – I forgot to mention at 1:21, but LP Super is also 9 frames.

3:36 – If you can land a meaty s.LP, you can link into U1 with Guile. As long as you can find a good set-up for the meaty s.LP (Counterhit should work too), it’s actually quite low risk and easy to do by hand. If you do it too slow, the input leniency tends to ignore your U1 attempt and if you’re too fast, you’ll chain a s.LK. Works with both close and far s.LP.

3:55 – Rather simple Rose combo, I just felt like showing off how you could link U2 after EX Soul Spark in this situation. It’s kinda tricky to space the moves out for the 2nd orb to hit after the EX drill though.

4:06 – Ryu’s c.MP comboes into cl.HK, at least on crouching Sakura. He has to walk forward first though, since it seems like Sakura can’t simply walk him into the corner and crouch to end up point blank. The main point of the combo is to show off the dash-through that happens when you FADC the 2nd hit of cl.HK against crouching Sakura though. It’s possible to end this combo with “cl.HK, c.HK” instead of U2, but it felt kinda underwhelming, and required a jump-in instead of the CH c.MP.

4:17 – Here’s another, kinda silly Decapre trade combo. if you crumple Decapre, you’re in the perfect position to set up for a meaty LP SRK follow-up, allowing you to restand her with EX Tanden afterwards. Linking c.MK after the Hyakuretsukyaku trade is the tightest link I’ve ever done in a Decapre U1 trade combo, definitely a 1f timing.

4:41 – Similar to the combo at 1:54, but if you juggle with the first hit of LP RCF instead of the 2nd one, you won’t be able to reach them with the grab Super, and have to rely on the normal claw version instead.

4:48 – I trade a 6-hit Gouken U2 with Balrog’s lv.8 TAP, building back anouther U2. This, like all other combos in this video, was recorded using a Tool Assisted Scrpit, but I had to mash the buttons manually for the 2nd Ultra since I didn’t feel like simulating crazy mashing for 100 frames in the script. That’s… Also why my mouse appears at this time, mashed so hard my desk shook and the mouse reacted, annoyingly I didn’t notice until after uploading the video. This is the first combo I came up with for this video, roughly one year ago.

5:10 – I noticed Yun’s far s.Hk has less recovery than the close version, and figured out you could juggle U1 off of it. I also wanted to show off two more things: 1: That you can combo into super off of a juggled-into U1 (I don’t think I’ve ever seen that). 2: The fact that the cl.LP xx LK target combo causes a reset during Geneijin. I also discovered something weird: If you try to do the super too soon after U1, you’ll get a special move instead. It seems there might be some kind of cancel window there that allows specials, but not super, or more specifically QCF+P and DP+K (Should’ve gotten DP+P with my super input, but got QCF+P instead, and got DP+K when experimenting with kara cancelling s.MK).

5:30 – This is probably the least technically advanced combo in the video, I just thought it looked neat. Everything’s self-explanatory if you understand frame data and crouching Honda. Oh, I guess it’s worth mentioning you need really strict spacing for the 1st EX Gadoken to get spaced out, you need to be as far away as possible while still staying in combo range, which is why I use cl.LP after the FADC, it has more pushback.

5:46 – More Poison juggle shenanigans. I don’t think other characters can be rejuggled by c.HP in the corner like that, they usually require that you’re a bit away from them from my experience (Or maybe I just never had tool assistance to verify it before :P )

6:01 – Yes, you saw that right. Using tool assisted charge shenanigans, Dee Jay can in fact juggle into U2 from LK Sobat, even midscreen. I could only get it to work on Dhalsim though. Another interesting note: the cl.LK, cl.MK link required me to wait for one frame to press MK, otherwise I got far s.MK.

Soundtrack:
The songs used are from the PC indie game Undertale. If you have played the game but haven’t heard these themes yet, then DO NOT LOOK THEM UP! The same goes if you’re curious about ever trying the game.
Undertale – Hopes and Dreams
Undertale – SAVE the World
Undertale – Last Goodbye

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USF4: Gouken Combo Video 22 https://combovid.com/?p=8803 https://combovid.com/?p=8803#respond Mon, 27 Jul 2015 23:26:27 +0000 https://combovid.com/?p=8803 Continue reading ]]> The fans voted, and the fans shall receive! The next character highlighted in my main combo video series is gouken and focuses on his ability to stack mad damage and juggle for days! All combos for the most part are fairly impractical, but offer some new flair on combos that have been long established. Without further ado, enjoy the video!

Highlights: 0:28 Character specific, side specific, 1f link off of S.HK into a dirty walk forward sweep!, 0:45 Dirty U2 into massive fireball juggle then ending with U1 Combo!, 1:15 meaty s.hp link into sweep with a followup combo all edited to the beat of the music!, 1:28 double counter/fadc into U1, 1:37 disgusting combo using decapres U1 to use a flurry of normals ending with a nice juggle into u1.

Music Is: Pegboard Nerds x MisterWives – Coffins

Released: 7/27/2015

Combos and Editing by Cjbqulix

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SFIV Series: Combo Legacy by pepopulo https://combovid.com/?p=8794 https://combovid.com/?p=8794#respond Wed, 22 Jul 2015 22:44:43 +0000 https://combovid.com/?p=8794 Continue reading ]]> Made for SFIV’s 7th aniversary, pepopulo brings us Combo Legacy, a vid made to showcase the different combos and glitches that different combo vid makers came up with throughout these 7 years of SFIV, from Vanilla to Ultra and Omega, performed again by the man himself.

https://www.youtube.com/watch?v=KmHjmtTyiHU

highlights: Gouken 100% combo at 1:05 (SFIV), Makoto meaty Hayate craziness at 2:39 (SSFIV), Cammy and Yang completely breaking the game at 5:14 (SSFIV AE), Seth’s Sonic Boom loops at 8:54 (SSFIV AE 2012), Gen and Decapre U1 trades at 9:56 (USFIV) and Marvel combos in Streer Fighter at 13:15 (Omega)

combos by ArmchairTitan, cjbqulix, Combonauts, CoMBo Nem, ComboVid.com, Desk, Doopliss, dragonballjoseph, Dreamking2323, Error1, Maj, pepopulo, Persona, Petey86, Sho Kitamura, smileymike101, Snoooootch, TomSinister and VRyu, and performed by pepopulo

edited by pepopulo

soundtrack: Street Fighter IV – Open The Next Door (Instrumental), Super Street Fighter IV – Character Select Theme, Super Street Fighter IV – Main Theme, Super Street Fighter IV – Volcanic Rim Theme, Ultra Street Fighter IV – Main Theme, Ultra Street Fighter IV – Character Select Theme, Street Fighter V – Character Select Theme

released July 18th, 2015

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USF4: Decapre Combo Music Video 21 https://combovid.com/?p=8753 https://combovid.com/?p=8753#respond Sat, 04 Apr 2015 19:16:39 +0000 https://combovid.com/?p=8753 Continue reading ]]> The long overdue next addition to my main usf4 combo ccv series is here, this time with a big emphasis on music synchronization with the combos! Experience all the stylish and impractical combos the series is stable for!

Highlights: 0:14 U1 to super then back to the same U1 to KO with the music, 0:50 Using the supers momentum to push balrog further into the U1 to kill instead of whiffing, 1:30 U1 into another U1, 2:15 Super meaty c.hp character specific combo into U2, 2:26 SUPER long combo setup with a crazy finish having U1 into level 3 FADC straight into U2 after the dash!

Music Is: Mikkas & Amba Shepherd – Finally (Jay Cosmic Remix)

Released: April 3rd, 2015

Combos and Editing by Cjbqulix

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Omega Character Showcase: Hugo https://combovid.com/?p=8740 https://combovid.com/?p=8740#respond Wed, 28 Jan 2015 17:41:09 +0000 https://combovid.com/?p=8740 Continue reading ]]> An all new combo/reset video series for all you omega hungry people out there! This video features a lot of unlisted changes for Hugo incorporated into stylish combos and resets never before thought possible!

Highlights: 0:11 Double Elbow crumple followed by meat srk into EX Backbreaker, 0:30 BNB into full KO meaty clap combo to stun followed by a combo into and out of super! 1:24 Abusing ex lariets whiff phase to setup an ultra reset into the jumping knee standing reset to go straight too U1, 1:42 One of the most optimal and stylish Omega Hugo can preform!

Music Is: Set you free By Cathode

Released January 28th, 2015

Combos and Editing by Cjbqulix

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Ultra Street Fighter IV: “That ain’t Omega!” by Doopliss https://combovid.com/?p=8708 https://combovid.com/?p=8708#respond Tue, 16 Dec 2014 20:21:00 +0000 https://combovid.com/?p=8708 Continue reading ]]> While other people are focusing on Omega, I wanted to make a video about the changes to the main game. Close to every combo-relevant change is featured in this video.

Highlights:
Decapre 950 stun combo at 0:00, Dan 11 Gadoken combo at 2:25, Oni EX DP to Air U1 combo at 3:05, Guile stun combo at 3:27

Combos and editing by: Doopliss

Notes:
I feel this video is straight forward enough to not require a transcript, if you simply look at the change list for the 1.04 patch. I’d like to explain some things though:
-Decapre’s c.HPx2 requires you to hit the first one meaty, which can be done on many characters of average size or smaller after a jump-in when they’re crouching. It won’t reach some characters though, mainly Shotos.
-When doing c.HPx2 on Akuma, I had to have my back to the wall, he needed to walk closer as I jumped and, since I needed a counterhit to stun him, he had to do c.MK just as I hit him high enough for him not to be pushed back by my collision box. It’s the most annoying positioning set-up I’ve ever had to perform.
-The Dan combo features 9 unplinkable 1f links. Not something I want to do by hand, luckily the turbo setting on my fightpad was perfect for doing it, by simply holding LP for the jabs and cancels, so I dind’t have to record it with tool assistance.
-For the Akuma combo, It’s actually pretty easy to do U2 from c.MK by pressing “db.MK, UF, DB, UF+3P~3K”. 3K doesn’t need to be plinked, you simply have to press it during the first frame of the teleport. It works because the DP input of “any F, any D, any F” accepts “UF, DB, UF” as a DP.
-The Akuma, Guile and last Decapre combo are recorded on PC, but since shadowplay is acting up for me, they suffer from bad frame rate and/or poor sound quality. Akuma and Decapre were too hard to do for me to want to rerecord them, and the Guile combo requires Tool Assistance thanks to that SB to U1 in the end.

Soundtrack: Xenoblade Chronicles OST – Gaur Plains

Released today, December 16th, 2014

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Ultra Street Fighter IV: “The Overly Serious Joke” Combo Video By Cjbqulix https://combovid.com/?p=8704 https://combovid.com/?p=8704#comments Sat, 25 Oct 2014 00:04:01 +0000 https://combovid.com/?p=8704 Continue reading ]]> My next Redux Combo Video Is here! This time dan and evil ryu are featured in stylish fashion featuring some of the most serious (and silliest) combos in the BIZ! Some of these include back to back ultras, Decapre U1 extentions, super taunts, and much more!

Highlights: 0:28 Abusing hugos height for maximum style, 0:51 6 wheel kicks and tight links on decapre abusing her U1, 1:26 U2>> Super Taunt >> U2 need I say more?, 1:47 HUGELY damaging dan combo using 5 meters and a stun dealing about 60-70% with no ultra!

Music is: Finally Home-Ryan Little

Released October 24th, 2014

Combos and Editing by Cjbqulix

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Ultra Street Fighter IV: “The Twins” Combo Video By Cjbqulix https://combovid.com/?p=8699 https://combovid.com/?p=8699#respond Thu, 09 Oct 2014 18:40:54 +0000 https://combovid.com/?p=8699 Continue reading ]]> A brand new combo video featuring the ferocious Yun and Yang! This video focuses mainly on the ultra changes to the characters while adding a bit of flair to make the combos something special! Check out this crazy video featuring the twins!

Highlights: 0:31 Pushing Yangs juggle potential to the limit, 1:00 Yun decapre u1 combo, 1:11 Yang 68 hit decapre u1 combo w/super and ultra, 2:01 Yun Red focus application into meaty palm combo, 2:33 corner carry combo with yang done with style and grace

Music is: Sculpted – Hayware

Released October 8th, 2014

Combos and Editing by Cjbqulix

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Ultra Street Fighter IV: Hugo Combo Video By Cjbqulix https://combovid.com/?p=8667 https://combovid.com/?p=8667#respond Wed, 20 Aug 2014 23:15:20 +0000 https://combovid.com/?p=8667 Continue reading ]]> My first Combo Video for USF4 Featuring the big potato himself! Huge damage, Huge never before seen combos, and Huge links galore are all featured in this stylish if a bit impractical Hugo combo video!

Highlights: 0:33 Odd/specific links on blanka, 0:46 Anti Air EX lariat into 2 LP claps into U2, 1:15 6hits of juggled claps into U2 for HUGE damage!, 1:49 8 count em 8! S.mp links then link Lp to super to finish it off strong!

Music: Hawk- battle essentials Created by Teamspooky X digicreates X godlikegaming music

Released August 20th 2014

Combos and Editing by Cjbqulix

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