Comments on: Background Music Muting Procedures https://combovid.com/?p=4340 Street Fighter Combos, Tutorials, Matches, Screenshots, and Strategy Guides Wed, 02 Mar 2011 22:20:45 +0000 hourly 1 By: Maj https://combovid.com/?p=4340#comment-1702 Wed, 02 Mar 2011 22:20:45 +0000 https://combovid.com/?p=4340#comment-1702 In reply to spookydonkey.

Ah yeah, i remember you telling me that pausing any MP3 works just as well as using a silent MP3. But actually it’s the same for me, since that silent track is the only MP3 i happen to have on my PS3.

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By: Dammit https://combovid.com/?p=4340#comment-1701 Wed, 02 Mar 2011 09:07:41 +0000 https://combovid.com/?p=4340#comment-1701 In reply to Dammit.

The latest MAME stuff is always in the pack on the mamecheat front page:
http://www.mamecheat.co.uk/

MAME codes are now in xml and you may have to convert them if you are using one of those MAME variants that still use the old format.

A lot of them have been converted to FBA format for use with macrolua:
http://macrolua.googlecode.com/svn/trunk/FBA examples/mutecodes.txt

Codes have to be found on a case by case basis but it’s generally not that hard, whether for arcade or console.

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By: spookydonkey https://combovid.com/?p=4340#comment-1700 Mon, 21 Feb 2011 23:25:37 +0000 https://combovid.com/?p=4340#comment-1700 mr.maj! remember… any mp3 & pausing for x360 ;]

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By: Maj https://combovid.com/?p=4340#comment-1699 Mon, 21 Feb 2011 10:40:09 +0000 https://combovid.com/?p=4340#comment-1699 In reply to chicobo329.

Not really, but you wouldn’t believe how much stress that game (along with SvCC) caused me. It took forever to figure out some of these solutions. So i’m just hoping to save everyone else from those same headaches.

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By: chicobo329 https://combovid.com/?p=4340#comment-1698 Mon, 21 Feb 2011 06:54:27 +0000 https://combovid.com/?p=4340#comment-1698 Pretty comprehensive and helpful! I like the trick of using an silent mp3 in particular for the SFIV games. But I must say it’s funny (yet complete) to note SF1. Can you even combo in SF1 besides the 3-hit DP?

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By: Maj https://combovid.com/?p=4340#comment-1697 Sun, 20 Feb 2011 06:59:01 +0000 https://combovid.com/?p=4340#comment-1697 In reply to Dammit.

Right, it’s just that i always think of cheats as a last resort, which is why this list ended up being so diverse. But i’d love it if people listed all sorts of codes here just so we could have them in one place for easy access.

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By: Dammit https://combovid.com/?p=4340#comment-1696 Sun, 20 Feb 2011 06:38:17 +0000 https://combovid.com/?p=4340#comment-1696 There’s many approaches to getting rid of the music, but with emulators, the cheat code method will always work. So if you need help finding mute codes, ask around.

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By: Maj https://combovid.com/?p=4340#comment-1694 Sun, 20 Feb 2011 01:10:11 +0000 https://combovid.com/?p=4340#comment-1694 Thanks to crowbait and Dammit for doing so much research with BGM silencing codes. Thanks to ArT of AoFDB for coming up with the Kawaks SvCC trick. Thanks to Buktooth for providing the exact names for the MvC3 menus.

Pugsy and NotAGoodName on the MAME Cheats forum succeeded in finding a code for MAME 0.126/0.105 to disable background music in SvC Chaos:
:svc:20800000:011276:00000060:FFFFFFFF:No Background Music

What i like to do is create a whole new folder for the files i’m going to use for cheats, containing a separate copy of the emulator, roms, save states, everything. After recording a combo with the music enabled using my non-cheat emulator, i duplicate it from scratch using the cheats and record it again. Then i pair the video feed from my original recording with the audio from the cheated recording. That way there’s no question whatsoever that the combo is legit and that the cheats didn’t play any part in altering gameplay, randomness, etc.

Definitely an annoying process, but thankfully there aren’t too many games that require cheats to mute background music.

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