Comments on: Street Fighter Alpha Hitboxes https://combovid.com/?p=1405 Street Fighter Combos, Tutorials, Matches, Screenshots, and Strategy Guides Sat, 23 Oct 2010 18:28:25 +0000 hourly 1 By: heatblazer https://combovid.com/?p=1405#comment-515 Sat, 23 Oct 2010 18:28:25 +0000 https://combovid.com/?p=1405#comment-515 Notice some interesting hitboxes in SFA2 like M.Bison/Vega standing HK which hits in the very begining and covers a wide area aswell as Birdie`s cr.HP which as an instant hitframe and beats many jumps. Also notice M.Bison`s jump in SFA2 and SFZ2A….

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By: onreload https://combovid.com/?p=1405#comment-513 Thu, 30 Sep 2010 05:11:26 +0000 https://combovid.com/?p=1405#comment-513 In reply to Moony.

Cool stuff. I know that Ibuki’s short Kazekiri has lower body invincibility, and Akuma’s demon flip is also airborne on the first frame.

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By: Dammit https://combovid.com/?p=1405#comment-512 Tue, 28 Sep 2010 06:49:24 +0000 https://combovid.com/?p=1405#comment-512 In reply to error1.

Hm, good find. Added above.

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By: error1 https://combovid.com/?p=1405#comment-511 Tue, 28 Sep 2010 03:39:23 +0000 https://combovid.com/?p=1405#comment-511 did you know that Sakuras hadouken went under a high tiger? I didn’t

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By: Dammit https://combovid.com/?p=1405#comment-510 Tue, 28 Sep 2010 00:09:15 +0000 https://combovid.com/?p=1405#comment-510 In reply to Poke.

Sure no problem:
http://pastebin.com/EPHs1JBR

It’s just text so no need for a zip file.

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By: Poke https://combovid.com/?p=1405#comment-509 Mon, 27 Sep 2010 16:54:29 +0000 https://combovid.com/?p=1405#comment-509 thanks a lot Dammit for replies.

a small overall suggestion/request for this type of article: can you share a .zip link with the scripts for setting up these screenshots in the future?

it might help people interested to learn the scripting language. i totally understand if you don’t want to..

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By: Dammit https://combovid.com/?p=1405#comment-508 Sun, 26 Sep 2010 20:22:26 +0000 https://combovid.com/?p=1405#comment-508 In reply to Poke.

Good question. With these emus you can’t do more than one script at a time. (Not yet anyway.) It’s possible to make one script run the other, or to merge them into one but that can get complicated.

For the difficult setups (like the double Sky High Claw) I used macrolua and set it to autopause when complete, then switched to the hitbox script and advanced to the right frame, like how Maj described in this article.

By the way, Buttermaker found something interesting regarding Bad Spray/Tengu Walking so I added that above.

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By: Poke https://combovid.com/?p=1405#comment-507 Sun, 26 Sep 2010 19:49:50 +0000 https://combovid.com/?p=1405#comment-507 i see.. also can you use the hitbox display script with an input macro script? if so, how do you load 2 scripts at the same time?

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By: Dammit https://combovid.com/?p=1405#comment-506 Sun, 26 Sep 2010 07:05:40 +0000 https://combovid.com/?p=1405#comment-506 In reply to Poke.

The same scripts work with both emus. I recommend MAME for the hitboxes because drawing lots of semitransparent stuff on screen can slow down FBA. The reason has something to do with FBA using your computer’s CPU to do the color mixing while MAME uses the video card, which takes the load off the CPU.

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By: Poke https://combovid.com/?p=1405#comment-505 Sun, 26 Sep 2010 06:19:16 +0000 https://combovid.com/?p=1405#comment-505 amazing informative article. i love the Alpha series (A2 in particular)

question: there’s similar (or maybe the same) hitboxes scripts for FBA-rr as well, why do you prefer MAME-rr?

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