Comments on: Glitch Handbook: Street Fighter II Arcade https://combovid.com/?p=1450 Street Fighter Combos, Tutorials, Matches, Screenshots, and Strategy Guides Thu, 05 Feb 2015 03:26:50 +0000 hourly 1 By: Ryukenden https://combovid.com/?p=1450#comment-7859 Thu, 05 Feb 2015 03:26:50 +0000 https://combovid.com/?p=1450#comment-7859 I figured out 1 in 512 glitch when I wanted to screenshot Red Hadouken. I’m not sure if it’s 1 in 512, but it definitely happens way more often than Red Hadouken. In any case, I think I found out more info about this glitch. Here’s what I wrote about it:

Randomly, Ryu/Ken will perform special move if you press P or K. They can do either Hadouken (P) or Tatsumaki (K). Light, Medium, Heavy button pressed determines which version of move will come out. Pressing Forward or Down while pressing P or K won’t make the special move come out, pressing any of the other 6 directions at the same time will make them come out regardless.

About Red Hadouken, I replicated it 4 times and all 4 times it could happen at 2 frames in a row, which means that the game randomly picks 2 frames in a row at one point in the round when Red Hadouken can happen. These Red Hadouken frames are available for either Ryu or Ken.

Just as SSF2T has that super K.O. time over glitch, if your attack has enough power to K.O. opponent when time runs out, he will be knocked down and make K.O. voice, but his health will not be depleted and you win by time over.

Not that it’s important, but invisible Dhalsim trick also works if you hold back instead of forward. This kara cancel is not consistent, even with macros.

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By: error1 https://combovid.com/?p=1450#comment-535 Tue, 28 Sep 2010 07:58:02 +0000 https://combovid.com/?p=1450#comment-535 In reply to Sontawila.

thanks

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By: Bob Sagat https://combovid.com/?p=1450#comment-534 Tue, 28 Sep 2010 07:35:01 +0000 https://combovid.com/?p=1450#comment-534 In reply to Bob Sagat.

Well, this was a couple of years ago and I can’t remember whom I talked to about it(was online). All I remember is Vega’s claw lying on the right side of the screen in Chun Li stage. I was probably playing Rog at the time. That’s it.

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By: Maj https://combovid.com/?p=1450#comment-532 Tue, 28 Sep 2010 02:55:54 +0000 https://combovid.com/?p=1450#comment-532 Okay, i did another runthrough to fix some persistent typos, and added a couple of details regarding Zangief’s Reversal Atomic Suplex and two more examples of bypassing hitstop. Also added a listing in the Resources index above.

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By: error1 https://combovid.com/?p=1450#comment-531 Tue, 28 Sep 2010 02:29:00 +0000 https://combovid.com/?p=1450#comment-531 In reply to Poke.

idk, I think sf4 has a lot more glitches then sfa,
sfa just has knockdown cancel, Sodom crouching light hitbox, Rose shadow hitting during super-freeze and that’s it. I wouldn’t count the Sodom juggle thing and some of the weird moves you can juggle after as glitches, but they might be worth mentioning.
In comparison sf4 has tons of ultra glitches, weird turbo down glitch, dizzy hit count glitch, rose self reflect, unblockable ultrafreeze, some mid move dizzy glitches, crouching Chun hitbox glitch, and super introduced a combo into throw glitch.
Seems like a lot, sfa2 was a glitch fest though

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By: Maj https://combovid.com/?p=1450#comment-529 Mon, 27 Sep 2010 20:26:26 +0000 https://combovid.com/?p=1450#comment-529 In reply to Bob Sagat.

Hm, i’ve never heard of that one. Do you remember any further details? Or can you ask that guy to explain what he knows about it?

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By: Poke https://combovid.com/?p=1450#comment-526 Mon, 27 Sep 2010 17:23:55 +0000 https://combovid.com/?p=1450#comment-526 i’m really fascinated by these obscure glitches and gameplay mechanics subtleties
they add up and contribute a lot to the character/charm of a game

S/SF4 engine seems a bit dry in this department compared to SF2 or Alpha series, but i have to remind myself that:

1. in earlier games there was more room for improvisation/oversight since the genre wasn’t fully developed
2. S/SF4 isn’t fully explored yet

great job, kudos!

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By: Bob Sagat https://combovid.com/?p=1450#comment-524 Mon, 27 Sep 2010 14:41:24 +0000 https://combovid.com/?p=1450#comment-524 Oh another question:
Once I beat a Vega in ST and his claw -which, during the round, had come off- suddenly floated up and off screen. I asked someone about this and he said it was an old, well known glitch. How does it happen?

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By: Sontawila https://combovid.com/?p=1450#comment-523 Mon, 27 Sep 2010 14:01:35 +0000 https://combovid.com/?p=1450#comment-523 Just registered to say well done!! Really enjoyed it.

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By: Maj https://combovid.com/?p=1450#comment-522 Mon, 27 Sep 2010 10:27:04 +0000 https://combovid.com/?p=1450#comment-522 In reply to Bob Sagat.

Haha yeah i remember seeing that SRK thread about Gief’s “Vacuum Suplex” glitch being in ST. All the OG’s laughed at that poor guy and then had to uncall shenanigans when it was finally verified as a version-specific glitch.

Anyway there’s a couple of things we probably still need to add this article, so don’t worry, we’ll get all the minor details covered eventually. Thanks for bringing it up though.

As for the post-KO super thing, the way it works is you need to lose the round. That makes the opponent “immortal” because they have to get up in order to do their win animation; so they eat the whole super. But if you win the round or if it’s a draw, then they simply die and the rest of the super whiffs. Old TZW discovery … like most SF2 series knowledge.

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