This week’s strategy article on Sonic Hurricane discusses the constant clash between fighting game newcomers and veterans, with regard to their relative advantages. Of course it’s tough to overcome experience, but not impossible. Here’s the link along with a brief quote:
Enthusiasm vs Experience on Sonic Hurricane
There’s a number of obvious reasons behind their immediate and continued success. They’ve gone up against just about every play style in existence. They’ve learned to use more characters than you’ve fought against. They’ve entered more tournaments than you’ve seen. Suffice it to say, experience is a major advantage.
However, if you’re a relative newcomer to the fighting game tournament scene, you shouldn’t worry about that gap too much. That’ll be there no matter what competitive arena you walk into. The people who have been around for a long time will always have the benefit of experience, but your motivation and your enthusiasm for the game can trump that.
I think i’m gonna take a break from cross-posting these strategy articles every weekend. I was hoping it would encourage more people to submit their articles for me to promote, but that hasn’t happened yet.
I don’t know, i’ll try to get something figured out.
Hmm. I might submit one then. We’ll see. I don’t have the patience to write a full length article but I do have some good ideas that I would like to see be seen by other people.
For example, I think mentioning the 4 stages of learning/competence is the best way to understand how learning ANYTHING works including street fighter.
http://en.wikipedia.org/wiki/Four_stages_of_competence
First Stage
1. Unconscious incompetence – You start to ride a bike but don’t realize how terrible you are until you fall off and get hurt 2 seconds after getting on.
2. Conscious incompetence -The stage where you realize how terrible you are at riding the bike
3. Conscious Competence- Now you know how to ride the bike but it takes a great deal of effort to stay on
4.Unconscious competence- your skills at riding the bike have greatly improved to the point where it has become muscle memory. You don’t need to think about what you’re doing anymore.
And then theres the dunning kruger effect.
Kruger and Dunning proposed that, for a given skill, incompetent people will:
1. tend to overestimate their own level of skill;
2. fail to recognize genuine skill in others;
3. fail to recognize the extremity of their inadequacy;
4. recognize and acknowledge their own previous lack of skill, if they can be trained to substantially improve.
http://en.wikipedia.org/wiki/Dunning_kruger_effect
Wow, that sounds pretty cool. Send me a link when it’s ready and i’ll read it for sure.
Actually one of my cousins happens to be a psychology major specializing in sports psychology. We’ve talked about fighting games along those lines a couple of times. Maybe i should ask him if he’d be interested in writing a psych article too.