Dante has a vast amount of combo potential which makes him a meter monster and one stylish dude! He can push the Infinite Avoidance System to the limit with his Ebony and Ivory attacks, continue combos up platforms (including throws), and kill off of two hits making him a beast in close quarters.
Highlights:
0:12 Up Throw Combo that goes up a platform and gains a full meter, 0:20 Karma Bread and Butter 199AP Combo, 0:48 Style Combo that uses a unique Angel Dash mechanic
Notes:
Although most of these are style combos, all of them have been optimized to gain at least a full meter (150 AP).
Combos and Editing by ProjectSeoul
Transcript:
Empty Cancel Input: U+Triangle, j.U+B+Circle, j.Circle
0:03 Wallbounce Combo with Angel Dash (opposite direction)
Square, Square, Square, Triangle, Triangle, F+Circle, D+Square, Triangle, F+Circle, U+Square (hold), j.F+Square, j.Square, j.Square, j.Triangle, j.B+Circle, j.Square
Meter Gain: 172AP
Notes:
This combo does not require a wallbounce just Air Angel Dash the same direction your opponent is being hit. You will need to delay j.Square in order for Dante to get close enough for it to connect.
0:12 Up Throw Up Platform Relaunch Combo
Up Throw, Square, Square, U+Square (hold), j.F+Square (immediately), j.Square, (land), Square, Square, U+Square (hold), j.F+Square, j.Square, j.Triangle, j.F+Circle, j.Square
Meter Gain: 151AP
Notes:
You will need to immediately press j.F+Square after High Time or Dante will be unable to link j.Square after j.F+Square. (this applies to all Up Platform combos)
0:20 Karma Bread and Butter Combo (BnB)
F+Square, Triangle, Empty Cancel (U+Triangle->j.B+Circle->Circle), Square, Square, Square, Triangle, Empty Cancel, Square, Square, Square, Triangle, Empty Cancel, Square, Square, Square, Triangle, Triangle, Circle, jump forward, j.F+Square, j.Triangle, j.F+Circle, j.Square
Meter Gain: 199AP
0:32 Double Tremor Style Combo
Square, Square, Square, Triangle, B+Circle, D+F+Square, Triangle, F+Circle, D+Square, U+Triangle, j.B+Circle, j.U+Circle, jump forward, j.U+Square, j.Triangle, j.F+Circle, j.Square
Meter Gain: 177AP
0:39 Up Platform Karma Finisher
down platform, j.F+Square (whiff), j.Square, Square, Square, Square, Triangle, Triangle, F+Circle, U+B+Square (hold), j.F+Square (immediately), j.Square, (land), F+Square, pause, Square, Square
Meter Gain: 153AP
0:48 Angel Dash Empty Cancel Style Combo
Square, Square, Square, Empty Cancel, F+Circle, B, (land), Square, Square, Square, Empty Cancel, F+Circle, B, (land), Square, Square, Square, Empty Cancel, F+Circle, B, (land), Square, Square, Square, Triangle, Empty Cancel, Square, Square, D+Square
Meter Gain: 150AP
Notes:
Dante’s Angel Dash Mechanic has a unique property when performed on ledges. When going off a ledge pressing the opposite direction will bring you back to the platform allowing you to make some interesting combos.
0:59 Up Platform Relaunch Combo
Square, Square, Square, Triangle, Triangle, F+Circle, U+B+Square (hold), j.F+Square, j.Square, (land), Square, U+Square (hold), j.F+Square, j.Square, Triangle, j.F+Circle, j.Square
Meter Gain: 169AP
1:06 Up Platform Relaunch Combo #2
Square, Square, Square, Triangle, Triangle, F+Circle, U+B+Square (hold), j.F+Square (immediately), j.Square, (land), Square, Square, U+Square (hold), j.Square, j.Square, j.Square
Meter Gain: 168AP
1:14 Tremor Cancel Style Combo
U+B+Triangle, j.F+Circle, j.F+Square, j.Triangle, (land), Square, Square, Square, Triangle, Empty Cancel, Square, Square, Square, Triangle, B+Circle, D+F+Square, U+Triangle, j.F+Circle, j.Square
Meter Gain: 175AP
1:22 Arbiter Finisher Style Combo
down platform, j.F+Square (whiff), j.Square, Square, Square, Square, Triangle, U+B+Triangle, j.F+Circle (cross up), j.D+B+Circle, jump forward, j.F+Square, Square, j.Triangle, j.D+Circle, (land), jump forward, j.F+Square, j.Square, j.Triangle, j.D+Circle
Meter Gain: 150AP
1:32 Double Tremor Style Combo #2
Square, Square, Square, Triangle, B+Circle, D+F+Square, Triangle, F+Circle, D+Square, U+B+Circle, jump backward, j.F+Square, j.Square, j.Triangle, j.F+Circle, j.Square
Meter Gain: 166AP
1:40 The Seoul Special aka gettin jigae with it
F+Square (back hit), (face backward), Triangle, Empty Cancel, Square, Square, Square, Triangle, Empty Cancel, Square, Square, Square, Triangle, Empty Cancel, Square, Square, Square, Triangle, Triangle, U+Circle, jump forward, j.F+Square, j.Square, j.Triangle, j.F+Circle, j.Square
Meter Gain: 203AP
Notes:
This combo maximizes AP gain by building AP up to 99 prior to final attack. All Ebony and Ivory gunshots are considered twitch reactions and thus do not count towards Infinite Avoidance System.
Soundtrack: PlayStation All-Stars Battle Royale – San Francisco Stage BGM
Released Today, January 9th, 2013
hey quick question Project Seoul, how do you go about the karma loop? I was trying to figure out the input for it; i can never get it as low as you do.
Sorry for the late response but here it is!
Square (x3)>U+B+Triangle>j.F+Circle>j.F+Square (repeat)
Also I incorrectly labelled it Karma Loop when it should probably be called the Hunger Loop. I added an annotation after I realized my mistake:D