Comments on: SSF2T Shin Akuma Combo Exhibition by AreBeAre https://combovid.com/?p=1344 Street Fighter Combos, Tutorials, Matches, Screenshots, and Strategy Guides Wed, 22 Sep 2010 19:52:03 +0000 hourly 1 By: Maj https://combovid.com/?p=1344#comment-428 Wed, 22 Sep 2010 19:52:03 +0000 https://combovid.com/?p=1344#comment-428 Yeah it’s pretty hard to find anything new in ST. I mean even though i liked this video, it was mostly standard stuff for Akuma. The main thing that caught my attention was that meaty double roundhouse combo.

]]>
By: n00b_saib0t https://combovid.com/?p=1344#comment-427 Wed, 22 Sep 2010 19:32:46 +0000 https://combovid.com/?p=1344#comment-427 wow, this is good stuff. i didnt know about the close st.HK->far st.HK link. some of this stuff isnt possible on the GBA version, i tried some of this stuff (not stealing it, this is my first time seeing this vid) when i was making my vid and player shin akuma isnt the same as CPU shin akuma like he is on the DC version. example- player shin akuma can not do c.MK->fierce shankensu hadouken on GBA.

when i have time, i need to pop in the DC version and see if corner “OTG” SRKs work after hurricane kicks though, i found that on GBA but i couldnt come up with a decent set up for it so i omitted it. you know how when you do DPs or hurricane kicks in the corner you get pushed away/they dont lift up as high and you lose hits (like @1:10 in this vid)? well after a HK hurricane kick shin akuma can do a fierce DP to opponents who appear to be laying on the ground in the GBA version.

also, god damn i forgot how much faster the DC version is than the GBA version. it makes comboing like that very impressive.

]]>