PASBR – ComboVid https://combovid.com Street Fighter Combos, Tutorials, Matches, Screenshots, and Strategy Guides Wed, 30 Jul 2014 17:53:13 +0000 en-US hourly 1 PSASBR: Dante 1.12 Combo Exhibition by ProjectSeoul https://combovid.com/?p=8637 https://combovid.com/?p=8637#respond Mon, 28 Jul 2014 07:40:40 +0000 https://combovid.com/?p=8637 Continue reading ]]> PlayStation All-Stars Battle Royale Version 1.12 brought a few changes to Dante including the addition of 5 AP for his jab rekka. This was to prevent less Empty Cancel Loops and to encourage stylish combos. With that in mind I present to you. Dante 1.12 Combo Exhibition.

Highlights: Stair Stepper Combo @ 0:46, 200AP No Loop Combo @ 1:48, Level 2 Confirms at @ 2:46 and 2:55 Time Station Tech Level 1 Confirm @ 3:12

Combos and Editing by ProjectSeoul

Transcript:

Dante 1.12 Combo Exhibition

(Notation Coming Soon)

0:08 – Aerial Osiris Loop (Karma Loop)
Stage: Dreamscape
AP Gain: 159AP
Notes:
This loop is great for setting up resets on an air techs or down techs. Prop Shredder for air techs and Aerial Arbiter for down techs.

0:16 – Tremor Wall Bounce Combo
Stage: Metropolis
AP Gain: 168AP

0:23 – Aerial Parry Platform Combo
Stage: Alden’s Tower
AP Gain: 155AP
Notes:
Immediately inputting an attack after Angel Dashing off a platform will register that attack as a grounded attack. This is how I am able to do a grounded Angel Dash and Tremor in the air.

0:29 – Osiris Back Hit Style Combo
Stage: Sandover Village
AP Gain: 174AP

0:37 – Osiris Back Hit Style Combo (Corner + No Wall)
Stage: Fearless
AP Gain: 177AP

0:46 – San Francisco Stair Stepper Combo
Stage: San Francisco
AP Gain: 166AP

0:54 – PS2 Double Wall Bounce/Platform Combo
Stage: Practice Stage 2
AP Gain: 170AP

1:01 – Columbia Up Grab/Platform Combo
Stage: Columbia
AP Gain: 170AP

1:09 – Time Station Up Grab
Stage: Time Station
AP Gain: 134AP
Notes:
Time Station has a ceiling that you cannot see. If you launch your opponent at a certain height they will fall much lower than they normally would due to the ceiling. This allows Dante to follow up with a double jump into his a.f.1 sequence.

1:18 – Hades Arbiter Combo
Stage: Hades
AP Gain: 135AP

1:25 – Hades Up Grab/Platform Combo
Stage: Hades
AP Gain: 150AP

1:13 – Dojo Up Grab Style Combo
Stage: Dojo
AP Gain: 139AP

1:41 – Dojo Gun Loop
Stage: Dojo
AP Gain: 173AP

1:47 – 200AP Style BnB
Stage: Invasion
AP Gain: 200AP
Notes:
You need to hit the cross up n.1 directly below your opponent to get full AP. Depending on your timing they may launch the opposite way on the u.1. Don’t worry just Aerial Angel Dash the other way and finish up with the a.n.1.

Confirms

2:08 – Standard Level 1 Corner Confirm
Stage: San Francisco
Notes:
Platform part of the combo is for show. The grounded part of this combo is a viable Level 1 Corner Confirm.

2:17 – Osiris Back Hit Level 1 Corner Confirm
Stage: Black Rock Stadium
AP Gain: 116AP
Notes:
This works off of f.1 as well. b.1 is for style or if you are close to bursting it will help as it does 4AP instead of 10AP. This will allow you to get off an extra prop shredder hit + 2AP.

2:22 – Fearless Side Grab Level 2 Confirm
Stage: Fearless
AP Gain: (+ dropped AP from opponent)

2:26 – Alden’s Tower Level 2 Platform Confirm
Stage: Alden’s Tower
AP Gain: 98AP

2:33 – Metropolis Down Grab Level 1
Stage: Metropolis
AP Gain: (+ dropped AP from opponent)
Notes:
Simply double jump to make this easier. You can still catch an opponent if they roll.

2:37 – Aerial Arbiter Off The Wall Level 1 Confirm
Stage: Rival Arena
AP Gain: 118AP

2:46 – Style Level 2 Confirm
Stage: Paris
AP Gain 83AP

2:55 – Hades Wall Bounce/Platform Level 2 Confirm
Stage: Hades
AP Gain: 110AP

3:04 – Stowaway Up Grab Level 2 Confirm
Stage: Stowaway
AP Gain:85AP

3:12 – Time Station Up Grab/Platform Corner Level 1 Confirm
Stage: Time Station
AP Gain: 76AP

3:21 – Time Station Top Platform Level 2 Confirm
Stage: Time Station
AP Gain: 78AP

3:29 – Time Station Up Grab/Platform Corner Level 2 Confirm
Stage: Time Station
AP Gain: AP

3:39 – Dojo Prop Tremor Loop Level 2 Confirm
Stage: Dojo
AP Gain: 113AP

3:48 – Dojo Prop Shredder Level 2 Confirm
Stage: Dojo
AP Gain: 96AP

3:55 – Dojo Reset (Level 1 to Level 2)
Stage: Dojo
AP Gain: 123AP + 112AP (+ dropped AP from opponent)

4:11 – The End
Stage: San Francisco
AP Gain: 149AP

Soundtrack: CVS2 – This Is The Real Love, Stimulation

Released July 28th, 2014

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PSASBR: Dante Combo Exhibition 2 by ProjectSeoul https://combovid.com/?p=8233 https://combovid.com/?p=8233#respond Sat, 06 Apr 2013 12:33:17 +0000 https://combovid.com/?p=8233 Continue reading ]]> Since Dante’s patch changes in 1.10, it seems more players are picking him up. Here are some ideas to work with! Dante has almost endless combo possibilities and we’re still finding new and interesting ones!

Highlights: 276AP Grab Reset @ 1:08, Kill Confirms @ 1:30 and on, optimized practical Touch of Death @ 2:19

Combos and Editing by ProjectSeoul

Transcript:

0:07 – Karma 2 Empty Cancel
Meter Gain: 146AP

0:16 – Hunger Loop + Cross Up High Time
Meter Gain: 186AP

0:25 – Hacker 3 vs Aerial Opponent Wallbounce Cancel
Meter Gain: 173AP

0:35 – Arbiter Escape Cancel
Meter Gain: 156AP

0:44 – High Time Cancel
Meter Gain: 173AP

0:52 – Style Wallbounce
Meter Gain: 156AP

1:00 – Up Small Platform Wallbounce
Meter Gain: 161AP

1:08 – 276AP Grab Reset Combo
Meter Gain: 128AP+148AP

Kill Confirms

1:35 – Tremor>Hunger>Level 2
Meter Gain: 76AP

1:43 – Off the Wall Arbiter Confirm (nothing but net) Level 2
Meter Gain: 73AP

1:51 – Up Platform Wallbounce Level 2
Meter Gain: 88AP

2:00 – Up Small Platform Wallbounce Level 2
Meter Gain: 101AP

2:09 – Up Small Platform Wallbounce Level 2 (Columbia Example)
Meter Gain: 101AP

2:19 – Optimized Practical Touch of Death
Meter Gain: 128AP
Notes: If you can get 2AP some before hitting your opponent

Soundtrack: TWA – Grave For A Failure

Released April 5th, 2013

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PSASBR Kratos Combo Video by BlueDeepDive https://combovid.com/?p=8227 https://combovid.com/?p=8227#respond Mon, 01 Apr 2013 23:29:01 +0000 https://combovid.com/?p=8227 Continue reading ]]> BlueDeepDive sent in this massive fourteen-minute PlayStation All-Stars Battle Royale video covering countless permutations of Kratos combos, all causing AP burst or leading to a kill. It does get a little repetitive in some parts, but Kratos players can probably find a few new tricks in it.

highlights:
PASBR Kratos two-hit D+Square at 3:04, whiff neutral Square at 4:17, double D+Circle at 5:27, F+Square wall-bounce double-cross at 6:27, and triple F+Square at 9:13

if you like this video:
Head over to BlueDeepDive’s channel and subscribe for more PASBR videos.

combos by BlueDeepDive, cano3022, metlgearsolid200, and Third_member-3

edited by BlueDeepDive

released on March 29th, 2013

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PSASBR: Zeus Combo Video by Persona https://combovid.com/?p=8211 https://combovid.com/?p=8211#respond Thu, 21 Mar 2013 18:40:10 +0000 https://combovid.com/?p=8211 Continue reading ]]> Zeus may not be much of a combo character but he sure knows how to gain AP! He starts and ends combos quicker than the speed of light!

Soundtrack: PlayStation All-Stars Battle Royale OST: Graveyard theme

released today, March 21st, 2013

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PSASBR: It’s Drake Time! Drake Combo Video https://combovid.com/?p=8202 https://combovid.com/?p=8202#respond Mon, 18 Mar 2013 03:41:30 +0000 https://combovid.com/?p=8202 Continue reading ]]> Nathan Drake is a great zoning character with some useful melee moves. A lot of these combos use barrels, wallbounces, and no wall specific combos. Thus they are not the most practical. I at least hope they are entertaining!

Combos and Editing by ProjectSeoul

Transcript:
0:13 – 151AP Double Wallbounce
0:18 – 157AP No Wall
0:25 – 130AP Double Wallbounce
0:29 – 130AP Barrel + Triple Grenade
0:36 – 151AP Delayed Barrel Explosion
0:41 – 140AP No Wall
0:46 – 55AP Gatling Gun LOL
0:50 – 50AP Grenade Zipline LOL
0:53 – 157AP Wallbounce
1:00 – 80AP Tranquilizer
1:05 – 150AP Wallbounce
1:10 – 80AP Grenades, Barrels, and Magnums oh my!
1:15 – 135AP Double Wallbounce
1:20 – 140AP No Wall
1:25 – 150AP Wallbounce
1:31 – 130AP Wallbounce
1:36 – 151AP Tranquilizer
1:41 – 157AP Wallbounce (Best for tiny characters)

Kill Confirms
1:50 – 90AP No Wall Level 1 Kill Confirm 1
1:57 – 90AP No Wall Level 1 Kill Confirm 2
2:02 – 97AP Wallbounce Level 1 Kill Confirm
2:09 – 97AP No Wall Level 1 Kill Confirm
2:16 – 80AP Corner Barrel>Grenades Level 1 Kill Confirm
2:21 – 97AP Wallbounce Level 2 Kill Confirm
2:27 – 97AP No Wall Level 2 Kill Confirm

Soundtrack: PlayStation All-Stars Battle Royale – Stowaways Stage BGM

Released March 16th, 2013

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PSASBR: Item Guide https://combovid.com/?p=8196 https://combovid.com/?p=8196#respond Sat, 09 Mar 2013 10:19:34 +0000 https://combovid.com/?p=8196 Continue reading ]]> PlayStation All Stars Battle Royale has a variety of items and it can be overwhelming for newcomers. Hopefully this guide will help new players learn about items and maybe even some vets can learn a thing or two.

Combos and Editing by ProjectSeoul

Transcript:
Baumusu’s Axe – 0:10
Boots of Hermes – 0:39
Dohvat Laser Designator – 1:21
Freeze Missile – 2:10
Hedgehog Grenade – 2:58
Killers Bees – 3:41
Leech Beam – 4:26
LR-3 Railgun – 5:02
Murder of Crows – 5:44
Nanotech Crate – 6:06
Razor Claws – 6:27
RPG-7 Rocket Launcher – 7:06
Sackbot – 7:26
Sonic Rift – 8:07
Spear of Destiny – 8:27
Sturgeon – 8:49
Fusion Bomb – 9:13
Gravity Shield – 9:54
Great Mighty Scythe – 10:35
Medusa’s Gaze – 11:17

Soundtrack: PlayStation All-Stars Battle Royale – Franzea Stage BGM, Sandover Village Stage BGM, Hades Stage BGM, and Dojo Stage BGM

Released March 4th, 2013

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PSASBR: In the Lab w/ Kat – 20+ Kill Setups and Combos https://combovid.com/?p=8145 https://combovid.com/?p=8145#respond Tue, 19 Feb 2013 02:58:24 +0000 https://combovid.com/?p=8145 Continue reading ]]> So after spending time in the lab with Kat I wanted to show off how deadly she can be. With a multitude of Level 1 kill setups, you do NOT want to be touched by her when she has a Level 1. The only downside is that most of these require debris. I’ve also included combos by myself and dragonsroc.

Highlights:
First minute of kill setups should be interesting, 2:55 – ProjectSeoul Combos, 3:34 – dragonsroc Combos

Notes:
Most of my combos are style driven whilst dragonsroc’s are driven for practicality and optimal AP gain.

Combos and Editing by ProjectSeoul

Transcript:
Level 1 Kill Setups

0:07 – 65AP Up Platform Kill Confirm
w/debris>n.1 (x3)>walk forward>u.1 (hold) + move forward in air>cross up j.d.3>land>n.3>Level

0:13 – 85AP Cross Up Gravity Pull Style Kill Confirm
w/debris>d.2~n.1>n.1 (x3)>walk forward>n.2>move forward in air>cross up j.d.3>land>n.3>Level 1

0:21 – 95AP Kill Confirm 01
w/debris>j.d.2>land>n.1 (x3)>delay>n.1 (x3)>d.3>n.3>Level 1

0:30 – 95AP Down Throw Kill Confirm
w/debris>Down Throw>n.3>n.1 (x3)>d.3>n.3>n.1 (x3)>n.3>Level 1

0:39 – 20AP Up Throw Up Platform Kill Confirm
w/debris>Up Throw>jump forward>j.f.1>n.3>Level 1

0:44 – 80AP (Fearless) Up Platform Kill Confirm
w/debris>j.d.2>land>u.1 (hold)>j.n.1 (x2)>air dash up forward>cross up j.d.3>land>d.3>Level 1

0:50 – dragonsroc 50AP
w/debris>Down Throw>n.3>d.3>n.1 (x3)>n.2>j.d.3>j.f.1>n.3>Level 1

0:57 – 40AP Fearless Wall Kill Confirm
w/debris>f.3>n.3>Level 1

1:01 – 40AP Kill Confirm 01
w/debris>n.1 (x3)>n.3>Level 1

1:06 – 45AP Kill Confirm
w/debris>n.1 (x3)>d.3>n.3>Level 1

1:10 – 35AP Kill Confirm 01
w/debris>n.1 (x3)>n.2>j.d.3>n.3>Level 1

1:16 – 95AP Kill Confirm 02
w/debris>d.2~n.1>n.1 (x3)>delay>n.1 (x3)>d.3>n.3>Level 1

1:25 – 10AP Kill Confirm (Basis off almost all Level 1 Confirms)
w/debris>n.3>Level 1

1:29 – 30AP Kill Confirm 01
w/debris>d.1>n.3>Level 1

1:34 – 30AP Kill Confirm 02
w/debris>j.d.1>n.3>Level 1

1:37 – 30AP Kill Confirm 03
w/debris>d.2~n.1>Level 1

1:41 – 40AP Kill Confirm 02
w/debris>d.2~n.1>n.3>Level 1

1:47 – 30AP Kill Confirm 04
w/debris>d.2~n.2>cross up n.3>Level 1

1:51 – 35AP Kill Confirm 02
w/debris>d.2~n.2>cross up d.3>n.3>Level 1

1:56 – 30AP Kill Confirm 05
w/debris>j.d.2>land>n.3>Level 1

2:01 – 10AP Down Throw Kill Confirm
w/debris>Down Throw>n.3>Level 1

2:08 – 45AP Down Throw Kill Confirm
w/debris>Down Throw>n.1 (x3)>d.3>n.3>Level 1

Level 2 Kill Setups

2:18 – 60AP Empty Wall Level 2 Kill Confirm
(Empty Wall required) n.1 (x3)>f.1>Level 2

2:26 – 60AP Wall Bounce Level 2 Kill Confirm
n.1 (x3)>f.1>wall bounce>Level 2

2:33 – 60AP Fearless Wall Level 2 Kill Confirm (would probably work on Paris/Alden’s Tower)
n.1 (x3)>f.1>wall shock>Level 2

2:43 – Up Throw Level 2 Kill Confirm

ProjectSeoul Combos:

2:55 – 150AP Two Air Cross Up Style Combo 01
w/debris>n.3>triangle jump or wave dash>n.1(x3)>walk forward>u.1 (hold) + move forward in air>cross up j.d.3>j.d.1 (x2)>up forward air dash>cross up j.n.3

3:02 – 150AP Two Air Cross Up Style Combo 02
w/debris>n.3>triangle jump or wave dash>n.1(x3)>walk forward>u.1 (hold) + move forward in air>cross up j.n.1 (x2),up forward air dash>cross up j.d.3>j.n.3

3:08 – 155AP Debris Style Combo
w/debris>n.1 (x3)>walk forward>u.1 (hold) + move forward in air>cross up j.d.3>falling j.n.3>land>n.1 (x3)>j.n.2

3:16 – 155AP Style Combo
j.d.2>j.d.3>j.f.1>land>n.1 (x3)>j.n.1 (x2)>up forward air dash>cross up j.d.3>j.n.2

3:23 – 155AP Style Combo 02
j.d.2>j.f.1>cross up n.1 (x3)>d.3>n.1 (x3)>f.1

3:31 – 150AP Style Combo 01
j.d.2>j.f.1>cross up n.1 (x3)>j.n.1 (x2)>up forward air dash>cross up j.d.3>j.n.2

3:38 – 150AP Up Platform Combo
n.1(x3)>u.1 (hold)>j.n.1>land>n.1 (x2)>u.1 (hold)>j.d.3>j.n.2

3:45 – 140AP Fearless Up Platform Combo
n.1 (x3)>u.1 (hold)>j.n.1 (x2)>up forward air dash>cross up j.d.3>land>n.1(x3)

dragonsroc Combos:

3:34 – 155 AP Combo 01
d.2~n.1>u.1 (hold)>j.n.1 (x2)>upwards air dash>j.d.3>j.n.1 (x2)>j.n.2

4:12 – 155AP Combo 02
d.3>n.1 (x2)>u.1 (hold)>j.f.1>j.n.1 (x2)>upwards air dash>j.n.1 (x2)>j.n.2

4:19 – 155AP Combo 03
n.1 (x3)>n.1 (x3)>d.3>n.1 (x3)>f.1

4:36 – 135AP Air to Air Combo
w/debris>j.d.3>j.f.1>j.n.1 (x2)>upwards air dash>j.n.3>j.f.1 (x2)>j.n.2

4:32 – 155AP Combo 04
d.3>n.1 (x3)>n.2>j.d.3>j.n.1 (x2)>land>j.f.1>j.n.2

Soundtrack: ProjectSeoul – Failed Orbit / PlayStation All-Stars Battle Royale – Fearless Stage BGM

Released February 17th, 2013

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PSASBR: Kat Combo Video by Persona https://combovid.com/?p=8112 https://combovid.com/?p=8112#respond Fri, 15 Feb 2013 14:59:28 +0000 https://combovid.com/?p=8112 Continue reading ]]> Since there’s only two characters to deal with instead of twenty, I have much more time to put in effort for the video. Kat is also my most favorite character in the game, character design and gameplay. :)

Soundtrack: PlayStation All-Stars Battle Royale OST: Fearless theme

released today, February 25th, 2013

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PSASBR: Freeze Missile + Toro Combo Vid by Shinryu https://combovid.com/?p=8085 https://combovid.com/?p=8085#respond Fri, 01 Feb 2013 08:03:35 +0000 https://combovid.com/?p=8085 Continue reading ]]> There haven’t been many (Any?) item-oriented combo videos yet, so I thought I’d give Freeze Missile a shot. Every character can achieve some stylish combos by making use of it, but I had to stick with Toro for this one.

notes:
All combos were performed by hand. All combos are only possible with the use of the Freeze Missile item. Pretty much anything can combo into super when under the effect of Freeze Missile, so I didn’t include any combos into super. Due to the use of sleep in several of the combos, Attack Display was left on to make it easier to distinguish AP gain from sleep from AP gained from attacks.

combos and editing by Shinryu

transcript:

For the single stance combos, no mention of stance is mentioned in the inputs. For the combination combos, I put the stance in parenthesis when a switch was made. Most combos are links, but there are some cancels. The notation used is “xx” for a regular cancel (Simply canceling one attack into another) and “sc” for a stance cancel (Canceling the stance change attack with any Triangle attack).

Justice Toro

0:05 Freeze Missile, D+Triangle, j.Square xx j.Triangle, j.Triangle, j.Triangle, j.F+Triangle, Double Jump, j.F+Triangle
150 AP. The idea of this combo was to demonstrate the increased wall bounce potential.

0:17 Freeze Missile, Crouch, U+Circle, U+Circle, Double Jump, U+Circle, Double Jump, j.U+Circle, U+Circle, j.U+Circle
135 AP. The U+Circle will whiff if you don’t wait a moment for the opponent to begin rising again, so I took the moment to use Toro’s crouch to taunt a little.

0:30 Freeze Missile, Crouch, D+Triangle, Crouch, j.U+Triangle, Crouch, Double Jump, j.U+Triangle, Double Jump, j.U+Triangle, Double Jump, j.Square (Behind) xx j.F+Triangle
155 AP. The thought here was to land repeated ceiling bounces, as well as use Toro’s crouch to taunt on multiple occasions.

Torobi the Kat

0:42 Freeze Missile, F+Square, F+Triangle (Whiff), F+Square, F+Triangle (Whiff), j.F+Square, F+Triangle (Whiff), j.F+Square, j.Triangle
151 AP. Torobi can play catch with himself.

0:54 Freeze Missile, D+Triangle, D+Triangle, D+Triangle, D+Triangle, Crouch, D+Triangle, D+Triangle, U+Square, j.Triangle
151 AP. Normally Torobi’s D+Triangle has almost no combo potential, but with the frozen state, it can accomplish a lot. After the fourth one, you need to wait a moment or else the next will whiff; might as well take the opportunity to crouch.

1:07 Freeze Missile, Circle, F+Circle, U+Square, Circle, F+Circle, U+Square, Circle, F+Circle, U+Square, Triangle
181 AP. If you’ve really got extra time, sleeping in the middle of the combo may be the more effective way of taunting.

Oni Toro

1:21 Freeze Missile, j.U+Triangle xx j.DB+Triangle (Whiff), j.U+Triangle xx j.DB+Triangle (Whiff), j.U+Triangle xx j.DB+Triangle (Whiff), j.U+Triangle xx j.DB+Triangle (Whiff), j.U+Triangle xx j.DB+Triangle (Whiff), j.U+Triangle
131 AP. By making sure the j.U+Triangle is always canceled into a whiffed j.DB+Triangle, you avoid the majority of the AP gain. This allows you to rack up a large number of hits for Toro.

1:35 Freeze Missile, Triangle, j.Triangle, Triangle, j.Triangle, Triangle (Mid), Triangle (Max), Double Jump, j.Triangle (Max)
155 AP. Pretty much any form of Oni’s Fiery Mochi can be strung together.

1:47 Freeze Missile, j.Circle xx j.D+Triangle, Circle xx U+Square, j.Circle xx j.D+Triangle, U+Square, D+Triangle
165 AP. Torobi isn’t the only who can benefit from some mid-combo naps.

Combination

2:00 (Justice) Freeze Missile, F+Circle (Torobi), D+Circle (Oni) sc Triangle, F+Circle (Torobi), D+Circle (Oni) sc Triangle, F+Circle (Torobi), D+Circle (Oni) sc Triangle, F+Circle (Torobi), D+Circle (Oni) sc Triangle, F+Circle (Torobi), U+Circle (Justice) sc F+Triangle
155 AP. 10 stance changes in one combo.

2:12 (Torobi) Freeze Missile, j.D+Circle (Oni) sc j.D+Triangle, DB+Square, F+Circle (Torobi), U+Circle (Justice) sc Triangle, D+Triangle, D+Circle (Oni) sc Triangle (Max)
155 AP. Freeze Missile gives you enough time to change sides as you please, and even charge up attacks where it would normally not be an option..

2:25 (Justice) Freeze Missile, Circle xx Square, j.D+Circle (Oni) xx j.D+Triangle, F+Circle (Torobi), U+Circle (Justice) xx F+Triangle, F+Circle (Torobi) sc F+Triangle (Whiff), Crouch, j.Triangle
171 AP. As if sleeping mid-combo wasn’t insulting enough, Toro can gleefully watch his opponent fly by before finishing the combo.

soundtrack:
PlayStation All-Stars Battle Royale – Franzea BGM

released today, February 1, 2013

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PSASBR: Toro Inoue Combo Video by Persona https://combovid.com/?p=8070 https://combovid.com/?p=8070#comments Wed, 16 Jan 2013 21:47:03 +0000 https://combovid.com/?p=8070 The final character has come, Toro! Some of his combos were pretty difficult to do especially the first combo. Can you guess why?

Soundtrack: PlayStation All-Stars Battle Royale OST: Franzea theme

released today, January 16th, 2013

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