Ready for fifteen minutes of absurd Garou: Mark of the Wolves combos? This video covers every character in the game and uses the most technically advanced setups available to squeeze out every last hit of combo potential. Much of it was based on the earlier discoveries of various combo makers, so jadeshikonapan insisted that i include the reference list below.
highlights:
MotW Jae Hoon post-KO followup at 3:25, Hotaru fireball reflect tricks at 4:09, Gato cross-under craziness at 6:27, Jenet corner touch-of-death at 8:06, Kevin doing anything he wants at 10:29, Grant whiff divekick at 13:17, and Kain style exhibition at 14:31
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combos and editing by jadeshikonapan
reference list:
cool soul | K’rows (Team KCA) | h i s a | Adaki | Nakano TRF | MOW wiki
released on February 1st, 2012
Mindblowing.
Could someone explain why Jenet is such a good juggle dummy?
Hitting her out of her dive move at a certain point allows hits further on in the combo to register as a counterhit. IIRC there is something else that makes her special as a dummy but I can’t remember atm (maybe floats longer?).
Was just about to ask about the CH bug. It only works on B.Jenet, right? the whole getting multiple CH in one combo thing.
really glad he has a simple transcript going for each combo
You can do combos on her that would normally whiff. Like on a jumping Jenet, you can do down C into super and it’ll combo when normally the super will whiff.
Ok, thanks.