Comments on: Five Questions with Daniel “Clockw0rk” Maniago https://combovid.com/?p=3502 Street Fighter Combos, Tutorials, Matches, Screenshots, and Strategy Guides Thu, 02 Dec 2010 21:10:48 +0000 hourly 1 By: Maj https://combovid.com/?p=3502#comment-1381 Thu, 02 Dec 2010 21:10:48 +0000 https://combovid.com/?p=3502#comment-1381 It’s pretty hard to define “playability” in a precise, useful way. It just boils down to each individual “important” matchup being genuinely “interesting” as opposed to there being lots of matchups.

But how do you define a “good” matchup? I don’t think you can. Or rather, there’s no way to provide an accurate definition that’s short enough to be useful.

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By: P1d40n3 https://combovid.com/?p=3502#comment-1380 Thu, 02 Dec 2010 19:55:49 +0000 https://combovid.com/?p=3502#comment-1380 I love these five questions; series. Keep it up!

And yeah, I really liked that throw-away line of playability over balance.

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By: Osirun https://combovid.com/?p=3502#comment-1379 Thu, 02 Dec 2010 16:43:08 +0000 https://combovid.com/?p=3502#comment-1379 I really like the comment Clockw0rk made about playability. It’s something I think TvC is lacking (but still has) and I hope that MvC3 has enough of it to be a deep game. I’ll admit, though, that I don’t completely understand how to define “playability”.

Could there be a follow-up in the future about what exactly playability is? Maybe with some games that have it as examples, and then some that don’t?

Anyway, great interview!

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By: BankBank https://combovid.com/?p=3502#comment-1378 Thu, 02 Dec 2010 14:03:50 +0000 https://combovid.com/?p=3502#comment-1378 great interview. entertaining read, and the guy seems very insightful. would love to see a regular Q&A with him on how he feels mvc3 is progressing.

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By: Maj https://combovid.com/?p=3502#comment-1376 Thu, 02 Dec 2010 07:47:21 +0000 https://combovid.com/?p=3502#comment-1376 First photo hijacked from karaface’s archives and second photo (randomly) provided by Clockw0rk. Thanks guys!

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