Comments on: MatchVid of the Day: Pyrolee vs Amir (SF3:3S) https://combovid.com/?p=1361 Street Fighter Combos, Tutorials, Matches, Screenshots, and Strategy Guides Thu, 23 Sep 2010 23:04:25 +0000 hourly 1 By: Maj https://combovid.com/?p=1361#comment-431 Thu, 23 Sep 2010 23:04:25 +0000 https://combovid.com/?p=1361#comment-431 Customs are great to have as an option because they come in handy for testing stuff, and for building elaborate combo setups, and too many other utility purposes to name. They’re also great for stylish combos after the technical aspects of a combo engine have been ironed out.

But otherwise, i’d have to say no. A-Groove combos were typically the least exciting ones to watch in CvS2 vids, for me at least. They’re too chaotic and yet too generic.

The problem is there aren’t enough restrictions to make CC’s challenging, and at the same time it would require too much skill to perform a non-repetitive CC. Almost every CC i saw during the prime of CvS2 was too loopy for me to enjoy.

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By: Fireball https://combovid.com/?p=1361#comment-430 Thu, 23 Sep 2010 22:41:44 +0000 https://combovid.com/?p=1361#comment-430 Love Rockefelle’s commentary during the Evo West at 2k6. Wonder what ever happened to him.

Off topic-ish though question: Are characters like Yun or games with CCs fun for combo-makers? It always seems like the “do anything” aspect of CCs sort of take the creativity out of it, but I’m interested to know if there things you like about CC systems for the purpose of making combo videos?

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