Tutorial Videos – ComboVid https://combovid.com Street Fighter Combos, Tutorials, Matches, Screenshots, and Strategy Guides Sun, 10 Jul 2016 23:56:26 +0000 en-US hourly 1 Smash 4 1.08 Combos and More from 4Glory Gaming https://combovid.com/?p=8771 https://combovid.com/?p=8771#respond Fri, 03 Jul 2015 17:52:31 +0000 https://combovid.com/?p=8771 Continue reading ]]> The 1.08 patch for Smash 4 came with many surprises but none greater than the inclusion of the World Warrior Ryu. Since then 4Glory Gaming has been in the lab; creating a combo exhibition worthy of the ultimate Street Fighter himself. Filled with optimal damage strings, edgeguard setups, and footstool locks, whether you are a beginner or advanced level player there is something to learn!

4GG also gave a nod to the returner Roy in a short but sweet exhibition of the Fire Emblem warrior. With his quick movement and exciting combos, Roy is looking to be everyone’s boy.

Lastly they created a 1.08 patch combo video, highlighting major buffs given to the non-DLC characters. While patch notes are very helpful, a visual aid goes a long way into showcasing how to look at the new changes. Definitely worth a watch!

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DBZ:IW GT Vegeta Tutorial https://combovid.com/?p=8302 https://combovid.com/?p=8302#respond Thu, 22 Aug 2013 23:18:34 +0000 https://combovid.com/?p=8302 Continue reading ]]> GT Vegeta is one of the more technical characters in Dragonball Z: Infinite World, and AquaTeamV3’s video tutorial gives an overview of how to play him. This includes combos, setups, and his neutral game.

Combos and editing by AquaTeamV3

Soundtrack:
Character Select – DBZ Hyper Dimension
Vegeta Theme – DBZ Super Butouden 2 Arranged
Flash in the Dark – Mega Music Mix
Summer Sunday – Daeda

Released, August 22, 2013

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PSASBR: Item Guide https://combovid.com/?p=8196 https://combovid.com/?p=8196#respond Sat, 09 Mar 2013 10:19:34 +0000 https://combovid.com/?p=8196 Continue reading ]]> PlayStation All Stars Battle Royale has a variety of items and it can be overwhelming for newcomers. Hopefully this guide will help new players learn about items and maybe even some vets can learn a thing or two.

Combos and Editing by ProjectSeoul

Transcript:
Baumusu’s Axe – 0:10
Boots of Hermes – 0:39
Dohvat Laser Designator – 1:21
Freeze Missile – 2:10
Hedgehog Grenade – 2:58
Killers Bees – 3:41
Leech Beam – 4:26
LR-3 Railgun – 5:02
Murder of Crows – 5:44
Nanotech Crate – 6:06
Razor Claws – 6:27
RPG-7 Rocket Launcher – 7:06
Sackbot – 7:26
Sonic Rift – 8:07
Spear of Destiny – 8:27
Sturgeon – 8:49
Fusion Bomb – 9:13
Gravity Shield – 9:54
Great Mighty Scythe – 10:35
Medusa’s Gaze – 11:17

Soundtrack: PlayStation All-Stars Battle Royale – Franzea Stage BGM, Sandover Village Stage BGM, Hades Stage BGM, and Dojo Stage BGM

Released March 4th, 2013

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PSASBR: Dante Empty Cancel Tutorial by ProjectSeoul https://combovid.com/?p=7968 https://combovid.com/?p=7968#respond Mon, 24 Dec 2012 02:28:39 +0000 https://combovid.com/?p=7968 Continue reading ]]> Dante’s Empty Cancel technique creates extended combo and mobility options by taking advantage of backwards Air Angel Dashes cancelled from Rainstorm. I went ahead and broke the technique down as best as I could. While recording this video I happened to come across the included 200AP Combo which is a great example of the Empty Cancel’s potential.

Highlights:
200AP Combo at 1:30

Combos and Editing by ProjectSeoul

Soundtrack: Brian DiLucente – Tesla Coil

Released Today, December 23rd, 2012

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TvC Megaman VAR Cancel Tutorial by AquaTeamV3 https://combovid.com/?p=7956 https://combovid.com/?p=7956#respond Fri, 21 Dec 2012 03:52:11 +0000 https://combovid.com/?p=7956 Continue reading ]]> Megaman Volnutt is one of the few characters in Tatsunoko vs. Capcom who can take advantage of Variable Air Raid cancels. This video shows how to use these cancels to optimize his movement, zoning, and offense.

Combos and editing by AquaTeamV3

Notes: Credit to Ironboy89 of SRK for bringing this concept to light.

Soundtrack:
Apple Market (Megaman Legends)
Intensive Way (Casiopea)
Before Tiger Moon (Rukunetsu)
Elysium Defense Area (Megaman Legends 2)

Released, December 20, 2012

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DBZ:IW Fatigue Tutorial by AquaTeamV3 https://combovid.com/?p=7887 https://combovid.com/?p=7887#respond Mon, 26 Nov 2012 17:27:40 +0000 https://combovid.com/?p=7887 Continue reading ]]> The Fatigue system in Dragonball Z: Infinite World is a key factor in how the game is played, and AquaTeamV3’s video tutorial breaks this mechanic down. This video explains how to take advantage of this mechanic and maximize damage.

Combos and editing by AquaTeamV3

Notes: While not mentioned in the vid, defensive actions such as blocking, dodging, and teleporting all slightly increase fatigue as well.

Soundtrack:
Options Menu – DBZ Budokai 3
AnotherS(TYPE R) – Rukunetsu
Jet Stream – Nu: Tone
Incurable – London Elektricity

Released, November 25th, 2012

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SF4 Game Mechanics Guide by 3nigmat1c https://combovid.com/?p=7855 https://combovid.com/?p=7855#respond Sun, 25 Nov 2012 09:22:38 +0000 https://combovid.com/?p=7855 Continue reading ]]> Over a two-year period, 3nigmat1c put together an amazing compendium of match-practical knowledge on the SF4 series. His articles cover a wide range of critical skills such as frame traps, option selects, meaties, safe jumps, and much more. Each article is accompanied by several video examples, showing every concept in action.

SF4 Game Mechanics: Focus Attacks
SF4 Game Mechanics: Blocking and Blockstrings
SF4 Game Mechanics: Meaties and Safe Jumps
SF4 Game Mechanics: Option Selects
SF4 Game Mechanics: Frame Traps

SF4 Game Mechanics: Tutorial Video Playlist

This is an incredible resource for anyone who wants to learn the technical side of competitive Street Fighter 4, and all of it still applies to SSF4AE2012. In addition to his SF4 Game Mechanics series, 3nigmat1c wrote two extra articles on avoiding projectiles and punishing mistakes.

Fireball Avoidance Patterns
The Art of Punishing: Practical Applications of Frame and Hitbox Data

Most of his examples revolve around Balrog, but the underlying concepts can be applied to just about about any character in Super Street Fighter 4 Arcade Edition 2012.

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PASBR Mastering the Basics Tutorial Video https://combovid.com/?p=7765 https://combovid.com/?p=7765#respond Tue, 30 Oct 2012 19:11:19 +0000 https://combovid.com/?p=7765 Continue reading ]]> To answer all the questions that have come up since the PlayStation All-Stars Battle Royale public beta went live, a few SuperBot employees put together this tutorial video explaining all of the game’s basic mechanics. Whether you’re curious about PASBR’s defensive systems or you’re wondering how to drop an item, Clockw0rk’s soothing voice provides the answers.

http://www.youtube.com/watch?v=xWsTd5UrR3A

notes:
Since Clockw0rk’s voice gets a little quiet at times, the video now includes subtitles accompanying every word he says. The full written transcript is provided below, as well.

gameplay and script by Brett D. Bayonne and Mark Vernon

narrated by Daniel Maniago

edited by Brett D. Bayonne

transcript:

Welcome to the PlayStation All-Stars Battle Royale Public Beta! We here at SuperBot are so excited that thousands of you have already jumped in head-first to get your hands on some online multiplayer action. Many of you are experiencing this game for the first time, and like any other beta, we know you have questions. In this video, we’ll give you the rundown on all you need to know to up your skill level. We’ve got a lot to cover, so sit back, relax, and enjoy this Beta Primer!

The beta includes six characters from our roster: Kratos from God of War, Killzone’s Colonel Radec, Twisted Metal’s Sweet Tooth, Sly Cooper, Fat Princess, and PaRappa the Rapper. Every character has their own unique moveset and play style, but they all utilize the same overall game mechanics and movement.

For the beta, you can choose between two game types: Free For All and 2v2. In both game types, you’ve got 3 minutes to bring the pain to your opponents and rack up the most points. Getting a kill nets 2 points, while getting killed will deduct 1 point from your score. If two or more players are tied for the lead when the clock runs out, the game goes into overtime. Overtime grants players increased AP generation.

Left or Right on the D-Pad or Left Analog Stick moves you around. You can crouch by pressing Down. Crouching will let you avoid certain attacks that hit high above the ground. The X button performs a jump. Pressing X again after a jump will cause a double-jump. Jumping while crouching will let you fall through certain elevated platforms.

The game’s HUD displays the amount of All-Star Power (or AP) for each character, as well as their current super level. There’s also a game clock that ticks down as each match progresses. The player indicators above each character’s head keep you from getting lost in the thick of battle.

To block, simply hold the L1 button. Be careful though – not all moves can be blocked. Special moves like throws, charge attacks, and supers are unblockable. Pressing Left or Right while blocking will perform a dodge. Dodging gives you a brief moment of invulnerability that can save you from any attack. While airborne, press L1 to perform an air dodge, which also makes your character completely invulnerable for a moment.

By holding either Left or Right after a knockdown, you can wakeup roll your way back to a standing position. Hold down L1 after being knocked down without pressing any directional button – your character will play possum on the ground for an extended period. Holding Left or Right after being knocked into the air will perform an invincible air tech. Additionally, you can hold Down on the directional pad to tech without flipping back up into the air. These defensive maneuvers will leave your opponent guessing, and open up the possibility for an easy counter kill.

Landing attacks on your opponent will fill up your own AP meter. AP is the key to acquiring and using supers. Every attack move, done by pressing either Square, Triangle, or Circle builds a different amount of AP, and hitting multiple enemes with a single move will net you bonus AP.

Each character has unique moves assigned to each of their attack buttons. You can perform additional moves by combining each attack button with a directional input. Some moves can even be mashed, held down, or charged to be made more powerful. Throws are a good way to blow through an overly defensive opponent. Throwing can be very effective at keeping your opponents from reaching their next super level.

Press R2 to activate your super! Level 1’s are generally inexpensive and can usually net you a single kill. Level 2’s are a bit more costly, but will typically get you two to three kills. Level 3 supers are for big spenders only! Some will give you a quick, all-screen kill on every opponent in the level. Others require a bit of effort on your part, but can reward a skilled player with up to six kills or more. Some level 1 supers are very inexpensive. For some characters, you can build enough AP for multiple level 1’s before you earn a level 2.

Periodically, items will show up during a match. Pressing R1 will pick one up, while pressing R1 again will discard it. The Spear of Destiny will eject a large amount of AP from an opponent. The Boots of Hermes will give you a temporary speed boost. With these on, you can also activate the Hermes Dash by pressing Left or Right and L1 in the air. Lastly, the Hedgehog Grenade can render players unable to use their super attacks for a short time.

The beta includes two levels: Hades, the crumbling underworld from God of War 3, and the City of Metropolis, a mainstay in the Ratchet & Clank series. Hades will slam the ground with his Claws of Hades, creating a shockwave effect that will stun players. Also, watch out for the arrow attacks of the Patapon that will show up later in the fight. In Metropolis, players will do battle in an ever-changing arena: open spaces, moving platforms, conveyor belts, and dangerous pits. About halfway into the fight, you’ll be greeted by the Hydras from God of War. When you see one of them start to spit, get out of the way before he chomps away some of your AP.

For 2v2, the R2 menu lets you bring a friend to your game lobby by selecting their PSN username and choosing invite. If you have a second controller or a Vita, you can also get a local buddy to team up and join the fight. To join a Free For All match, simply go to Play Online, select your character, and press the Start button. You’ll begin searching for matches right away. It’s that easy!

Alright, we’ve covered nearly everything. Just a couple more things to clear up. A lot of you have been asking about cross-play. Every match and game type supports cross-play between PS3 and Vita – and yes, this is happening in the beta right now. Cross-play is streamlined for equally great online experiences on either console.

The beta officially goes offline on October 30th, so enjoy it while it lasts, but don’t be sad! The complete PlayStation All-Stars Battle Royale experience is less than a month away, on November 20th – so preorder now! (You’ll get cool costumes.)

Finally, while we hope you’re having a ton of fun, please remember that your participation is helping us fine-tune the All-Stars online experience – so please hit us up on twitter or facebook with your questions and feedback. And with that, it’s time to jump back online! From all of us here at SuperBot, we thank you all for your support. See you in the beta!

soundtrack: PlayStation All-Stars Battle Royale OST – Intro Theme

released on October 27th, 2012

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TvC Advanced Megaman Volnutt Tutorial by AquaTeamV3 https://combovid.com/?p=7701 https://combovid.com/?p=7701#respond Sun, 16 Sep 2012 17:42:08 +0000 https://combovid.com/?p=7701 Continue reading ]]> A tutorial for one of Tatsunoko vs. Capcom’s most complex characters, Megaman Volnutt, has been released by AquaTeamV3. This video goes over some useful techniques for handling the character, as well as displaying viable combos.

Combos and editing by AquaTeamV3

Soundtrack: Vanishing Horizon – Ridge Racer, Heavy Metal Sample – Megaman Legends

Released, September 14th, 2012

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KoF97 Combo Explanation Movie by SCanon5749 https://combovid.com/?p=6942 https://combovid.com/?p=6942#comments Sat, 18 Feb 2012 20:15:29 +0000 https://combovid.com/?p=6942 Continue reading ]]> Along with his KoF97 Combo Movie series, SCanon5749 uploaded a detailed tutorial explaining the primary concepts behind his combos. Can we work together to translate and transcribe this video in English? It would be a good research resource to have for future reference.

notes:
The main focus of this tutorial is explaining the various juggle limiters in KoF97’s combo system, as well as providing methods to circumvent those restrictions. A few combo setup glitches are also included, which explain most of the unusual behavior in his combo movies.

if you like this video:
Head over to SCanon5749’s channel and subscribe for more classic King of Fighters combos.

combos and editing by SCanon5749 of the group Canon Inc.

released on February 16th, 2012

related projects:
KoF97 Combo Movie Series by SCanon5749

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