MatchVid of the Day: FrankDux vs damdai (STHDR)

Something strange happens in this online match set at 1:52. Guile blocks Akuma’s red fireball, dies from chip damage, then the combo counter displays two hits. That fireball isn’t supposed to have juggle potential, and nothing is supposed to juggle in ST after someone dies.

players: FrankDux DimMak (Guile) vs damdai (Akuma)

observations:
If you want to know why Akuma was eventually banned from HDR tournaments, this set will give you a clear idea. You’ve got air fireball traps at 0:40, safe jump offense at 3:45 and 4:06, and dirty Raging Demon setups at 1:05, 2:27, and 4:43. Akuma even runs away slower than everyone else, by covering his tracks with air fireballs at 4:48. It really looks like Guile is hoping for a miracle against an overpowered CPU boss, which isn’t far from reality.

game: Super Street Fighter II Turbo HD Remix (Console)

venue: Battle Fantastic HD Remix Xbox Live Tournament – Grand Finals

recorded on December 6th, 2008

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11 Responses to MatchVid of the Day: FrankDux vs damdai (STHDR)

  1. fenris says:

    Damn….

    Thats pretty brutal, those demon setups were grimy

  2. chicobo329 says:

    I remember reading Sirlin’s notes on the HDR changes on his website when the game came out and he spoke so much about how he really wanted to balance Akuma and make him a usable character and I was excited for that. He even ended up that article with” We finally have a 17th character.”

    And then you see stuff like this which came after the game’s release and all that was thrown out the window and we’re back to 16.

  3. error1 says:

    the 2 hit combo is beacuse akuma lands a two hit dp right before the red fireball

    • Maj says:

      That could be it. I wonder why it took forever to appear though. Maybe Akuma’s ghetto juggles or something.

    • Doctorcow says:

      I agree that’s probably it. After those two hits the engine was probably waiting for the opponent to become grounded (or take a third hit) before ending the combo counter because of the juggle potential in akuma’s dp and tatsu. In this case, it just happens that guile gets the fireball just as he becomes grounded.

      Post hoc, ergo propter hoc

  4. n00b_saib0t says:

    the thing that upsets me about 16 characters is that with classic super turbo we actually had 32 characters. granted you rarely saw N.sagat over O.sagat but both N.ken and O.ken were used, i’ve even seen guys rock O.rog for the mid hitting dash straight.

    then HSF2 came around and it added a lot to the characters used, and it was awesome, great tournament footage of it can be found on youtube.

    after that, we got HDR which is less balanced than super turbo and cut the number of characters to like 1/6th of HSF2, but it looks pretty. i like HDR, but it feels like a downgrade from both HSF2 and super turbo.

    • chicobo329 says:

      Sure SSF2 had 32 characters but aside from a few outliers such as O. Ken and O. Hawk, what would bother people from using the others? I haven’t really seen any O. Dictator, O. Ryu, or O. Cammy for instance. They collect so much dust as far as usage goes that it’s like they don’t even exist.

      HDR kinda trimmed the fat in the character selection and I’d rather 16 more closely viable characters than 32 characters of which only 2/3 are really viable.

    • Maj says:

      Valle plays a mean O.Ryu! Don’t forget O.Dhalsim (courtesy of Shirts) and O.Guile (courtesy of watts).

  5. Tarnish says:

    I actually play O Dee Jay and O Cammy. O Cammy really is Cammy without the fleeting hopes that Hooligan Throw randomness (god if I could only tech throws lol). You know what would have been nice (aside from a better j lk cross up hit box?), O Cammy’s jumping normals, oh my god.

    O Dee Jay is the realest Dee Jay. The hilarious bit is he can be thrown out of reversal Machine Gun Upper, despite it being his anti-air special move option. Still mad fun. Oh yeah, nerfed MK cross up not always fun, gotta work that LK cross up.

  6. n00b_saib0t says:

    not just watts O.guile, but it seems like most guile players play either O.guile or one of the older versions of HSF2, with daigo being the exception on ST but on HSF2 he uses CE guile.

    also isnt O.dhalsim widely considered better than N.dhalsim?

    and while N.rog is vastly superior to O.rog, and has the best super in the game, O.rog is great for small crouchers like cammy because he hits mid instead of high.

    theres a lot of old characters being used, the only ones i dont think i’ve EVER seen are O.claw and O.dictator.

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