Comments on: KoF97 Combo Explanation Movie by SCanon5749 https://combovid.com/?p=6942 Street Fighter Combos, Tutorials, Matches, Screenshots, and Strategy Guides Mon, 20 Feb 2012 22:23:28 +0000 hourly 1 By: Keiko https://combovid.com/?p=6942#comment-2598 Sun, 19 Feb 2012 20:21:29 +0000 https://combovid.com/?p=6942#comment-2598 No, as far i remember (it’s been almost 5 years without recording a combo or even playing this game) this TK bug works with Athena, Mai and Choi only. Somebody correct me if i’am wrong. And also works in the same way in KOF’98 and sightly different in ’99 as well.
Another note i’d like to add is about the Billy’s DM “Infinite Flames” Glitch. That bug works vs Extra Goro as well (being honest i didn’t know u can perform it vs Iori too). But in the arcade version it causes multiple Task Overs in the game (i did this glitch many times in real Arcade cabinets and for some reasons i don’t know the Task over is produced even more faster than in the emulator). In the Sega Saturn/PSX port it causes several slowdowns and sometimes the cd just stop working and freezes the screen.

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By: Maj https://combovid.com/?p=6942#comment-2593 Sun, 19 Feb 2012 04:54:19 +0000 https://combovid.com/?p=6942#comment-2593 Thanks for the explanations. So does that tigerknee exploit work with any character and any special move?

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By: Keiko https://combovid.com/?p=6942#comment-2589 Sat, 18 Feb 2012 20:38:52 +0000 https://combovid.com/?p=6942#comment-2589 BTW, to activate the Float glitch i found it easier to perform the TK Motions after an AB Roll.

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By: Keiko https://combovid.com/?p=6942#comment-2588 Sat, 18 Feb 2012 20:34:32 +0000 https://combovid.com/?p=6942#comment-2588 Yes, in KOF 97 to prevent juggle limiter, you need to sort of kara canceling a normal move into a special move.
The most common and known examples are:
Terry’s Shoulder Tackle loop.
King’s Surprise Rose loop.
Regarding DM’s this glitch works in the same way, Kara canceling Crounching A/B into the super, the most known examples are:
Ryo’s Kyokuken Ryu Ranbu Ken (Kara) Ryuuku Ranbu.
Robert’s Kyokugen Ryuu Jin Kyaku (Kara) Ryukku Ranbu.

The floating glitch can be done using Tiger Knee Motions, for example Mai’s Ryuu en Bu command is QCB A/C, so you can maker her float doing the imput of the ryuu en bu and ending it with upback + A/C, and this can apply to Athena and other characters.

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By: Maj https://combovid.com/?p=6942#comment-2587 Sat, 18 Feb 2012 20:20:55 +0000 https://combovid.com/?p=6942#comment-2587 Without understanding any of the text, i think the first clip at 0:10 is trying to say that there’s some sort of juggle limiter that prevents two of Terry’s shoulder tackles from connecting back-to-back. Whiffing a move inbetween clears that restriction, allowing another one to connect.

I guess the same thing applies to Robert’s super after his command throw? Not sure why he shows King and Kyo though. Maybe as counter-examples?

The Ryo clip at 1:15 seems to be saying that some characters (such as Robert) fall faster than others (such as Billy).

After that it gets kinda hard to figure out. How does Mai start floating at 1:52?

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